# Batch Reinforcement Learning from Crowds

arXiv: https://arxiv.org/abs/2111.04279 · HTML: https://mlsanity.com/paper/2111.04279/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 11 of its 23 references that are in the map.
- First posted on arXiv 8 Nov 2021.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 11 of 11)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [Imitation Learning from Imperfect Demonstration](https://mlsanity.com/paper/1901.09387/) (2019)
- [Benchmarking Batch Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1910.01708/) (2019)
- [Deep learning from crowds](https://mlsanity.com/paper/1709.01779/) (2017)
- [Off-Policy Deep Reinforcement Learning by Bootstrapping the Covariate Shift](https://mlsanity.com/paper/1901.09455/) (2019)
- [Reducing Sampling Error in Batch Temporal Difference Learning](https://mlsanity.com/paper/2008.06738/) (2020)

## Built on by (most cited first, 4 of 4)

- [Crowd-PrefRL: Preference-Based Reward Learning from Crowds](https://mlsanity.com/paper/2401.10941/) (2024)
- [Scalable Interactive Machine Learning for Future Command and Control](https://mlsanity.com/paper/2402.06501/) (2024)
- [VickreyFeedback: Cost-efficient Data Construction for Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2409.18417/) (2024)
- [Online Policy Learning from Offline Preferences](https://mlsanity.com/paper/2403.10160/) (2024)

## Abstract (arXiv)

A shortcoming of batch reinforcement learning is its requirement for rewards in data, thus not applicable to tasks without reward functions. Existing settings for lack of reward, such as behavioral cloning, rely on optimal demonstrations collected from humans. Unfortunately, extensive expertise is required for ensuring optimality, which hinder the acquisition of large-scale data for complex tasks. This paper addresses the lack of reward in a batch reinforcement learning setting by learning a reward function from preferences. Generating preferences only requires a basic understanding of a task. Being a mental process, generating preferences is faster than performing demonstrations. So preferences can be collected at scale from non-expert humans using crowdsourcing. This paper tackles a critical challenge that emerged when collecting data from non-expert humans: the noise in preferences. A novel probabilistic model is proposed for modelling the reliability of labels, which utilizes labels collaboratively. Moreover, the proposed model smooths the estimation with a learned reward function. Evaluation on Atari datasets demonstrates the effectiveness of the proposed model, followed by an ablation study to analyze the relative importance of the proposed ideas.
