# TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering

arXiv: https://arxiv.org/abs/2111.03643 · HTML: https://mlsanity.com/paper/2111.03643/

## Key facts

- Cited by 70 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 22 references that are in the map.
- First posted on arXiv 5 Nov 2021.

## Builds on (most cited first, 18 of 18)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [AutoInt: Automatic Integration for Fast Neural Volume Rendering](https://mlsanity.com/paper/2012.01714/) (2020)
- [DeRF: Decomposed Radiance Fields](https://mlsanity.com/paper/2011.12490/) (2020)
- [How to represent part-whole hierarchies in a neural network](https://mlsanity.com/paper/2102.12627/) (2021)
- [NeRF in detail: Learning to sample for view synthesis](https://mlsanity.com/paper/2106.05264/) (2021)

## Built on by (most cited first, 30 of 70)

- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle](https://mlsanity.com/paper/2312.03431/) (2023)
- [From data to functa: Your data point is a function and you can treat it like one](https://mlsanity.com/paper/2201.12204/) (2022)
- [HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling](https://mlsanity.com/paper/2301.02238/) (2023)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2404.03613/) (2024)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesis](https://mlsanity.com/paper/2203.17261/) (2022)
- [AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2207.10312/) (2022)
- [Forward Flow for Novel View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2309.17390/) (2023)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [Urban Radiance Field Representation with Deformable Neural Mesh Primitives](https://mlsanity.com/paper/2307.10776/) (2023)
- [Recovery of Continuous 3D Refractive Index Maps from Discrete Intensity-Only Measurements using Neural Fields](https://mlsanity.com/paper/2112.00002/) (2021)
- [Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesis](https://mlsanity.com/paper/2206.07698/) (2022)
- [StegaNeRF: Embedding Invisible Information within Neural Radiance Fields](https://mlsanity.com/paper/2212.01602/) (2022)
- [HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces](https://mlsanity.com/paper/2312.03160/) (2023)
- [NeurMiPs: Neural Mixture of Planar Experts for View Synthesis](https://mlsanity.com/paper/2204.13696/) (2022)
- [NeuSample: Neural Sample Field for Efficient View Synthesis](https://mlsanity.com/paper/2111.15552/) (2021)
- [360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fields](https://mlsanity.com/paper/2208.02705/) (2022)
- [3D-Aware Video Generation](https://mlsanity.com/paper/2206.14797/) (2022)
- [NeRFs in Robotics: A Survey](https://mlsanity.com/paper/2405.01333/) (2024)
- [Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimization](https://mlsanity.com/paper/2406.04155/) (2024)
- [SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectory](https://mlsanity.com/paper/2212.08476/) (2022)
- [VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Field](https://mlsanity.com/paper/2111.13112/) (2021)

## Abstract (arXiv)

Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to render an image, resulting in very slow rendering times. In this paper, we present a method that overcomes this limitation by learning a direct mapping from camera rays to locations along the ray that are most likely to influence the pixel's final appearance. Using this approach we are able to render, train and fine-tune a volumetrically-rendered neural field model an order of magnitude faster than standard approaches. Unlike existing methods, our approach works with general volumes and can be trained end-to-end.
