# Learning to Cooperate with Unseen Agent via Meta-Reinforcement Learning

arXiv: https://arxiv.org/abs/2111.03431 · HTML: https://mlsanity.com/paper/2111.03431/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 45 references that are in the map.
- First posted on arXiv 5 Nov 2021.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Meta-Learning with Implicit Gradients](https://mlsanity.com/paper/1909.04630/) (2019)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligence](https://mlsanity.com/paper/1905.10985/) (2019)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Meta-Learning and Universality: Deep Representations and Gradient Descent can Approximate any Learning Algorithm](https://mlsanity.com/paper/1710.11622/) (2017)
- [Learning Policy Representations in Multiagent Systems](https://mlsanity.com/paper/1806.06464/) (2018)
- [Unsupervised Meta-Learning for Reinforcement Learning](https://mlsanity.com/paper/1806.04640/) (2018)

## Built on by (most cited first, 2 of 2)

- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [Variational Meta Reinforcement Learning for Social Robotics](https://mlsanity.com/paper/2206.03211/) (2022)

## Abstract (arXiv)

Ad hoc teamwork problem describes situations where an agent has to cooperate with previously unseen agents to achieve a common goal. For an agent to be successful in these scenarios, it has to have a suitable cooperative skill. One could implement cooperative skills into an agent by using domain knowledge to design the agent's behavior. However, in complex domains, domain knowledge might not be available. Therefore, it is worthwhile to explore how to directly learn cooperative skills from data. In this work, we apply meta-reinforcement learning (meta-RL) formulation in the context of the ad hoc teamwork problem. Our empirical results show that such a method could produce robust cooperative agents in two cooperative environments with different cooperative circumstances: social compliance and language interpretation. (This is a full paper of the extended abstract version.)
