# Generating Diverse Realistic Laughter for Interactive Art

arXiv: https://arxiv.org/abs/2111.03146 · HTML: https://mlsanity.com/paper/2111.03146/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 23 references that are in the map.
- First posted on arXiv 4 Nov 2021.

## Builds on (most cited first, 12 of 12)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [MelGAN: Generative Adversarial Networks for Conditional Waveform Synthesis](https://mlsanity.com/paper/1910.06711/) (2019)
- [The relativistic discriminator: a key element missing from standard GAN](https://mlsanity.com/paper/1807.00734/) (2018)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [High Fidelity Speech Synthesis with Adversarial Networks](https://mlsanity.com/paper/1909.11646/) (2019)
- [Laughter Synthesis: Combining Seq2seq modeling with Transfer Learning](https://mlsanity.com/paper/2008.09483/) (2020)

## Built on by (most cited first, 5 of 5)

- [Full-band General Audio Synthesis with Score-based Diffusion](https://mlsanity.com/paper/2210.14661/) (2022)
- [T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis](https://mlsanity.com/paper/2401.09294/) (2024)
- [The ICML 2022 Expressive Vocalizations Workshop and Competition: Recognizing, Generating, and Personalizing Vocal Bursts](https://mlsanity.com/paper/2205.01780/) (2022)
- [Generating Diverse Vocal Bursts with StyleGAN2 and MEL-Spectrograms](https://mlsanity.com/paper/2206.12563/) (2022)
- [Synthesizing Personalized Non-speech Vocalization from Discrete Speech Representations](https://mlsanity.com/paper/2206.12662/) (2022)

## Abstract (arXiv)

We propose an interactive art project to make those rendered invisible by the COVID-19 crisis and its concomitant solitude reappear through the welcome melody of laughter, and connections created and explored through advanced laughter synthesis approaches. However, the unconditional generation of the diversity of human emotional responses in high-quality auditory synthesis remains an open problem, with important implications for the application of these approaches in artistic settings. We developed LaughGANter, an approach to reproduce the diversity of human laughter using generative adversarial networks (GANs). When trained on a dataset of diverse laughter samples, LaughGANter generates diverse, high quality laughter samples, and learns a latent space suitable for emotional analysis and novel artistic applications such as latent mixing/interpolation and emotional transfer.
