# Successor Feature Neural Episodic Control

arXiv: https://arxiv.org/abs/2111.03110 · HTML: https://mlsanity.com/paper/2111.03110/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 48 references that are in the map.
- First posted on arXiv 4 Nov 2021.

## Builds on (most cited first, 22 of 22)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [Model-Free Episodic Control](https://mlsanity.com/paper/1606.04460/) (2016)
- [Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy Improvement](https://mlsanity.com/paper/1901.10964/) (2019)
- [Episodic Memory Deep Q-Networks](https://mlsanity.com/paper/1805.07603/) (2018)
- [Deep Reinforcement Learning and its Neuroscientific Implications](https://mlsanity.com/paper/2007.03750/) (2020)
- [Generalizable Episodic Memory for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.06469/) (2021)
- [Universal Successor Features for Transfer Reinforcement Learning](https://mlsanity.com/paper/2001.04025/) (2020)
- [Successor Feature Sets: Generalizing Successor Representations Across Policies](https://mlsanity.com/paper/2103.02650/) (2021)
- [Better transfer learning with inferred successor maps](https://mlsanity.com/paper/1906.07663/) (2019)
- [Memory-Efficient Episodic Control Reinforcement Learning with Dynamic Online k-means](https://mlsanity.com/paper/1911.09560/) (2019)
- [State2vec: Off-Policy Successor Features Approximators](https://mlsanity.com/paper/1910.10277/) (2019)
- [Sample-Efficient Reinforcement Learning with Maximum Entropy Mellowmax Episodic Control](https://mlsanity.com/paper/1911.09615/) (2019)

## Built on by (most cited first, 3 of 3)

- [Predictive representations: building blocks of intelligence](https://mlsanity.com/paper/2402.06590/) (2024)
- [Learning Successor Features with Distributed Hebbian Temporal Memory](https://mlsanity.com/paper/2310.13391/) (2023)
- [RL3: Boosting Meta Reinforcement Learning via RL inside RL2](https://mlsanity.com/paper/2306.15909/) (2023)

## Abstract (arXiv)

A longstanding goal in reinforcement learning is to build intelligent agents that show fast learning and a flexible transfer of skills akin to humans and animals. This paper investigates the integration of two frameworks for tackling those goals: episodic control and successor features. Episodic control is a cognitively inspired approach relying on episodic memory, an instance-based memory model of an agent's experiences. Meanwhile, successor features and generalized policy improvement (SF&GPI) is a meta and transfer learning framework allowing to learn policies for tasks that can be efficiently reused for later tasks which have a different reward function. Individually, these two techniques have shown impressive results in vastly improving sample efficiency and the elegant reuse of previously learned policies. Thus, we outline a combination of both approaches in a single reinforcement learning framework and empirically illustrate its benefits.
