# Discovering and Exploiting Sparse Rewards in a Learned Behavior Space

arXiv: https://arxiv.org/abs/2111.01919 · HTML: https://mlsanity.com/paper/2111.01919/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 54 references that are in the map.
- First posted on arXiv 2 Nov 2021.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Self-Normalizing Neural Networks](https://mlsanity.com/paper/1706.02515/) (2017)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Quality and Diversity Optimization: A Unifying Modular Framework](https://mlsanity.com/paper/1708.09251/) (2017)
- [Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning](https://mlsanity.com/paper/1708.02190/) (2017)
- [A survey on intrinsic motivation in reinforcement learning](https://mlsanity.com/paper/1908.06976/) (2019)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space](https://mlsanity.com/paper/1912.02400/) (2019)
- [Active Learning of Inverse Models with Intrinsically Motivated Goal Exploration in Robots](https://mlsanity.com/paper/1301.4862/) (2013)
- [Autonomous skill discovery with Quality-Diversity and Unsupervised Descriptors](https://mlsanity.com/paper/1905.11874/) (2019)
- [Dealing with Sparse Rewards in Reinforcement Learning](https://mlsanity.com/paper/1910.09281/) (2019)
- [GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1802.05054/) (2018)
- [Unsupervised Behaviour Discovery with Quality-Diversity Optimisation](https://mlsanity.com/paper/2106.05648/) (2021)
- [Unsupervised Learning and Exploration of Reachable Outcome Space](https://mlsanity.com/paper/1909.05508/) (2019)
- [Curiosity Driven Exploration of Learned Disentangled Goal Spaces](https://mlsanity.com/paper/1807.01521/) (2018)
- [Multi-Emitter MAP-Elites: Improving quality, diversity and convergence speed with heterogeneous sets of emitters](https://mlsanity.com/paper/2007.05352/) (2020)
- [Sparse Reward Exploration via Novelty Search and Emitters](https://mlsanity.com/paper/2102.03140/) (2021)
- [Transforming Exploratory Creativity with DeLeNoX](https://mlsanity.com/paper/2103.11715/) (2021)
- [BR-NS: an Archive-less Approach to Novelty Search](https://mlsanity.com/paper/2104.03936/) (2021)

## Built on by (most cited first, 5 of 5)

- [Relevance-guided Unsupervised Discovery of Abilities with Quality-Diversity Algorithms](https://mlsanity.com/paper/2204.09828/) (2022)
- [Guided Safe Shooting: model based reinforcement learning with safety constraints](https://mlsanity.com/paper/2206.09743/) (2022)
- [Vector Quantized-Elites: Unsupervised and Problem-Agnostic Quality-Diversity Optimization](https://mlsanity.com/paper/2504.08057/) (2025)
- [Enhancing Agentic Textual Graph Retrieval with Synthetic Stepwise Supervision](https://mlsanity.com/paper/2510.03323/) (2025)
- [From Tabula Rasa to Emergent Abilities: Discovering Robot Skills via Real-World Unsupervised Quality-Diversity](https://mlsanity.com/paper/2508.19172/) (2025)

## Abstract (arXiv)

Learning optimal policies in sparse rewards settings is difficult as the learning agent has little to no feedback on the quality of its actions. In these situations, a good strategy is to focus on exploration, hopefully leading to the discovery of a reward signal to improve on. A learning algorithm capable of dealing with this kind of settings has to be able to (1) explore possible agent behaviors and (2) exploit any possible discovered reward. Efficient exploration algorithms have been proposed that require to define a behavior space, that associates to an agent its resulting behavior in a space that is known to be worth exploring. The need to define this space is a limitation of these algorithms. In this work, we introduce STAX, an algorithm designed to learn a behavior space on-the-fly and to explore it while efficiently optimizing any reward discovered. It does so by separating the exploration and learning of the behavior space from the exploitation of the reward through an alternating two-steps process. In the first step, STAX builds a repertoire of diverse policies while learning a low-dimensional representation of the high-dimensional observations generated during the policies evaluation. In the exploitation step, emitters are used to optimize the performance of the discovered rewarding solutions. Experiments conducted on three different sparse reward environments show that STAX performs comparably to existing baselines while requiring much less prior information about the task as it autonomously builds the behavior space.
