# Instructive artificial intelligence (AI) for human training, assistance, and explainability

arXiv: https://arxiv.org/abs/2111.01726 · HTML: https://mlsanity.com/paper/2111.01726/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 2 Nov 2021.

## Builds on (most cited first, 11 of 11)

- [A Survey Of Methods For Explaining Black Box Models](https://mlsanity.com/paper/1802.01933/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Towards Robust Interpretability with Self-Explaining Neural Networks](https://mlsanity.com/paper/1806.07538/) (2018)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Explainable Artificial Intelligence: a Systematic Review](https://mlsanity.com/paper/2006.00093/) (2020)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://mlsanity.com/paper/2107.07630/) (2021)
- [Enhancing Explainability of Neural Networks through Architecture Constraints](https://mlsanity.com/paper/1901.03838/) (2019)
- [Interpreting Neural Network Judgments via Minimal, Stable, and Symbolic Corrections](https://mlsanity.com/paper/1802.07384/) (2018)

## Built on by (most cited first, 2 of 2)

- [Reinforcement Learning for Hanabi](https://mlsanity.com/paper/2506.00458/) (2025)
- [Reinforcement Learning on Human Decision Models for Uniquely Collaborative AI Teammates](https://mlsanity.com/paper/2111.09800/) (2021)

## Abstract (arXiv)

We propose a novel approach to explainable AI (XAI) based on the concept of "instruction" from neural networks. In this case study, we demonstrate how a superhuman neural network might instruct human trainees as an alternative to traditional approaches to XAI. Specifically, an AI examines human actions and calculates variations on the human strategy that lead to better performance. Experiments with a JHU/APL-developed AI player for the cooperative card game Hanabi suggest this technique makes unique contributions to explainability while improving human performance. One area of focus for Instructive AI is in the significant discrepancies that can arise between a human's actual strategy and the strategy they profess to use. This inaccurate self-assessment presents a barrier for XAI, since explanations of an AI's strategy may not be properly understood or implemented by human recipients. We have developed and are testing a novel, Instructive AI approach that estimates human strategy by observing human actions. With neural networks, this allows a direct calculation of the changes in weights needed to improve the human strategy to better emulate a more successful AI. Subjected to constraints (e.g. sparsity) these weight changes can be interpreted as recommended changes to human strategy (e.g. "value A more, and value B less"). Instruction from AI such as this functions both to help humans perform better at tasks, but also to better understand, anticipate, and correct the actions of an AI. Results will be presented on AI instruction's ability to improve human decision-making and human-AI teaming in Hanabi.
