# End-to-end metasurface inverse design for single-shot multi-channel imaging

arXiv: https://arxiv.org/abs/2111.01071 · HTML: https://mlsanity.com/paper/2111.01071/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Nov 2021.

## Built on by (most cited first, 5 of 5)

- [Revealing the preference for correcting separated aberrations in joint optic-image design](https://mlsanity.com/paper/2309.04342/) (2023)
- [HiLAB: A Hybrid Inverse-Design Framework](https://mlsanity.com/paper/2505.17491/) (2025)
- [Photonic Structures Optimization Using Highly Data-Efficient Deep Learning: Application To Nanofin And Annular Groove Phase Masks](https://mlsanity.com/paper/2309.01995/) (2023)
- [Computational metaoptics for imaging](https://mlsanity.com/paper/2411.09133/) (2024)
- [VLM-Aware Meta-Optic Front-End Design for Frozen Vision-Language Models](https://mlsanity.com/paper/2606.27646/) (2026)

## Abstract (arXiv)

We introduce end-to-end metaoptics inverse design for multi-channel imaging: reconstruction of depth, spectral and polarization channels from a single-shot monochrome image. The proposed technique integrates a single-layer metasurface frontend with an efficient Tikhonov reconstruction backend, without any additional optics except a grayscale sensor. Our method yields multi-channel imaging by spontaneous demultiplexing: the metaoptics front-end separates different channels into distinct spatial domains whose locations on the sensor are optimally discovered by the inverse-design algorithm. We present large-area metasurface designs, compatible with standard lithography, for multi-spectral imaging, depth-spectral imaging, and ``all-in-one'' spectro-polarimetric-depth imaging with robust reconstruction performance (lesssim 10% error with 1% detector noise). In contrast to neural networks, our framework is physically interpretable and does not require large training sets. It can be used to reconstruct arbitrary three-dimensional scenes with full multi-wavelength spectra and polarization textures.
