# Gomoku: analysis of the game and of the player Wine

arXiv: https://arxiv.org/abs/2111.01016 · HTML: https://mlsanity.com/paper/2111.01016/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 16 references that are in the map.
- First posted on arXiv 1 Nov 2021.

## Builds on (most cited first, 1 of 1)

- [AlphaGomoku: An AlphaGo-based Gomoku Artificial Intelligence using Curriculum Learning](https://mlsanity.com/paper/1809.10595/) (2018)

## Abstract (arXiv)

Gomoku, also known as five in a row, is a classical board game, ideally suited for quickly testing novel Artificial Intelligence (AI) techniques. With the aim of facilitating a developer willing to write a new Gomoku player, in this report we present an analysis of the main game concepts and strategies, which is wider and deeper than existing ones. Moreover, after discussing the general structure of an artificial player, we present and analyse a strong Gomoku player, named Wine, the code of which is freely available on the Internet and which is an excelent example of how a modern player is organised.
