# An Actor-Critic Method for Simulation-Based Optimization

arXiv: https://arxiv.org/abs/2111.00435 · HTML: https://mlsanity.com/paper/2111.00435/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 17 references that are in the map.
- First posted on arXiv 31 Oct 2021.

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Ranking and Selection as Stochastic Control](https://mlsanity.com/paper/1710.02619/) (2017)

## Abstract (arXiv)

We focus on a simulation-based optimization problem of choosing the best design from the feasible space. Although the simulation model can be queried with finite samples, its internal processing rule cannot be utilized in the optimization process. We formulate the sampling process as a policy searching problem and give a solution from the perspective of Reinforcement Learning (RL). Concretely, Actor-Critic (AC) framework is applied, where the Actor serves as a surrogate model to predict the performance on unknown designs, whereas the actor encodes the sampling policy to be optimized. We design the updating rule and propose two algorithms for the cases where the feasible spaces are continuous and discrete respectively. Some experiments are designed to validate the effectiveness of proposed algorithms, including two toy examples, which intuitively explain the algorithms, and two more complex tasks, i.e., adversarial attack task and RL task, which validate the effectiveness in large-scale problems. The results show that the proposed algorithms can successfully deal with these problems. Especially note that in the RL task, our methods give a new perspective to robot control by treating the task as a simulation model and solving it by optimizing the policy generating process, while existing works commonly optimize the policy itself directly.
