# A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis

arXiv: https://arxiv.org/abs/2110.15678 · HTML: https://mlsanity.com/paper/2110.15678/

## Key facts

- Cited by 72 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 56 references that are in the map.
- First posted on arXiv 29 Oct 2021.

## Builds on (most cited first, 30 of 44)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution](https://mlsanity.com/paper/1807.03247/) (2018)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [AutoInt: Automatic Integration for Fast Neural Volume Rendering](https://mlsanity.com/paper/2012.01714/) (2020)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)

## Built on by (most cited first, 30 of 72)

- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids](https://mlsanity.com/paper/2206.07695/) (2022)
- [Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars](https://mlsanity.com/paper/2211.11208/) (2022)
- [3D-aware Image Synthesis via Learning Structural and Textural Representations](https://mlsanity.com/paper/2112.10759/) (2021)
- [EpiGRAF: Rethinking training of 3D GANs](https://mlsanity.com/paper/2206.10535/) (2022)
- [LOLNeRF: Learn from One Look](https://mlsanity.com/paper/2111.09996/) (2021)
- [GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifolds](https://mlsanity.com/paper/2206.07255/) (2022)
- [Texturify: Generating Textures on 3D Shape Surfaces](https://mlsanity.com/paper/2204.02411/) (2022)
- [DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesis](https://mlsanity.com/paper/2212.11984/) (2022)
- [Generative Multiplane Images: Making a 2D GAN 3D-Aware](https://mlsanity.com/paper/2207.10642/) (2022)
- [StyleGAN knows Normal, Depth, Albedo, and More](https://mlsanity.com/paper/2306.00987/) (2023)
- [Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2310.17527/) (2023)
- [Disentangled3D: Learning a 3D Generative Model with Disentangled Geometry and Appearance from Monocular Images](https://mlsanity.com/paper/2203.15926/) (2022)
- [VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting](https://mlsanity.com/paper/2201.04873/) (2022)
- [Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image](https://mlsanity.com/paper/2403.09632/) (2024)
- [3D-Aware Semantic-Guided Generative Model for Human Synthesis](https://mlsanity.com/paper/2112.01422/) (2021)
- [MATLABER: Material-Aware Text-to-3D via LAtent BRDF auto-EncodeR](https://mlsanity.com/paper/2308.09278/) (2023)
- [Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset](https://mlsanity.com/paper/2503.14485/) (2025)
- [Lite2Relight: 3D-aware Single Image Portrait Relighting](https://mlsanity.com/paper/2407.10487/) (2024)
- [Self-Supervised Geometry-Aware Encoder for Style-Based 3D GAN Inversion](https://mlsanity.com/paper/2212.07409/) (2022)
- [3D-aware Conditional Image Synthesis](https://mlsanity.com/paper/2302.08509/) (2023)
- [Real-time 3D-aware Portrait Video Relighting](https://mlsanity.com/paper/2410.18355/) (2024)
- [FaceLit: Neural 3D Relightable Faces](https://mlsanity.com/paper/2303.15437/) (2023)
- [Mimic3D: Thriving 3D-Aware GANs via 3D-to-2D Imitation](https://mlsanity.com/paper/2303.09036/) (2023)
- [CAD: Photorealistic 3D Generation via Adversarial Distillation](https://mlsanity.com/paper/2312.06663/) (2023)
- [3D-Aware Video Generation](https://mlsanity.com/paper/2206.14797/) (2022)
- [Improving 3D-aware Image Synthesis with A Geometry-aware Discriminator](https://mlsanity.com/paper/2209.15637/) (2022)

## Abstract (arXiv)

The advancement of generative radiance fields has pushed the boundary of 3D-aware image synthesis. Motivated by the observation that a 3D object should look realistic from multiple viewpoints, these methods introduce a multi-view constraint as regularization to learn valid 3D radiance fields from 2D images. Despite the progress, they often fall short of capturing accurate 3D shapes due to the shape-color ambiguity, limiting their applicability in downstream tasks. In this work, we address this ambiguity by proposing a novel shading-guided generative implicit model that is able to learn a starkly improved shape representation. Our key insight is that an accurate 3D shape should also yield a realistic rendering under different lighting conditions. This multi-lighting constraint is realized by modeling illumination explicitly and performing shading with various lighting conditions. Gradients are derived by feeding the synthesized images to a discriminator. To compensate for the additional computational burden of calculating surface normals, we further devise an efficient volume rendering strategy via surface tracking, reducing the training and inference time by 24% and 48%, respectively. Our experiments on multiple datasets show that the proposed approach achieves photorealistic 3D-aware image synthesis while capturing accurate underlying 3D shapes. We demonstrate improved performance of our approach on 3D shape reconstruction against existing methods, and show its applicability on image relighting. Our code will be released at https://github.com/XingangPan/ShadeGAN.
