# Wasserstein Distance Maximizing Intrinsic Control

arXiv: https://arxiv.org/abs/2110.15331 · HTML: https://mlsanity.com/paper/2110.15331/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 28 Oct 2021.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Computational Optimal Transport](https://mlsanity.com/paper/1803.00567/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning](https://mlsanity.com/paper/1708.02190/) (2017)
- [Synthesizing Programs for Images using Reinforced Adversarial Learning](https://mlsanity.com/paper/1804.01118/) (2018)
- [Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/1906.08113/) (2019)
- [Adversarial Intrinsic Motivation for Reinforcement Learning](https://mlsanity.com/paper/2105.13345/) (2021)
- [What Can Learned Intrinsic Rewards Capture?](https://mlsanity.com/paper/1912.05500/) (2019)
- [Relative Variational Intrinsic Control](https://mlsanity.com/paper/2012.07827/) (2020)
- [Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape Exploration](https://mlsanity.com/paper/2006.03503/) (2020)

## Built on by (most cited first, 6 of 6)

- [Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery](https://mlsanity.com/paper/2210.03516/) (2022)
- [Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generation](https://mlsanity.com/paper/2301.11741/) (2023)
- [CQM: Curriculum Reinforcement Learning with a Quantized World Model](https://mlsanity.com/paper/2310.17330/) (2023)
- [Task Adaptation from Skills: Information Geometry, Disentanglement, and New Objectives for Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2506.10629/) (2025)
- [Imagine, Verify, Execute: Memory-guided Agentic Exploration with Vision-Language Models](https://mlsanity.com/paper/2505.07815/) (2025)
- [Optimal Transport Meets Reinforcement Learning: A Survey](https://mlsanity.com/paper/2610.01413/) (2026)

## Abstract (arXiv)

This paper deals with the problem of learning a skill-conditioned policy that acts meaningfully in the absence of a reward signal. Mutual information based objectives have shown some success in learning skills that reach a diverse set of states in this setting. These objectives include a KL-divergence term, which is maximized by visiting distinct states even if those states are not far apart in the MDP. This paper presents an approach that rewards the agent for learning skills that maximize the Wasserstein distance of their state visitation from the start state of the skill. It shows that such an objective leads to a policy that covers more distance in the MDP than diversity based objectives, and validates the results on a variety of Atari environments.
