# Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition

arXiv: https://arxiv.org/abs/2110.14994 · HTML: https://mlsanity.com/paper/2110.14994/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 104 references that are in the map.
- First posted on arXiv 28 Oct 2021.

## Builds on (most cited first, 30 of 52)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [Cascade R-CNN: Delving into High Quality Object Detection](https://mlsanity.com/paper/1712.00726/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Cross-stitch Networks for Multi-task Learning](https://mlsanity.com/paper/1604.03539/) (2016)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks](https://mlsanity.com/paper/1711.10305/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networks](https://mlsanity.com/paper/1912.09930/) (2019)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehicles](https://mlsanity.com/paper/2104.00946/) (2021)
- [Spatiotemporal Residual Networks for Video Action Recognition](https://mlsanity.com/paper/1611.02155/) (2016)

## Built on by (most cited first, 13 of 13)

- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [Motion Question Answering via Modular Motion Programs](https://mlsanity.com/paper/2305.08953/) (2023)
- [Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2305.12398/) (2023)
- [An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2406.00639/) (2024)
- [How Object Information Improves Skeleton-based Human Action Recognition in Assembly Tasks](https://mlsanity.com/paper/2306.05844/) (2023)
- [Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation](https://mlsanity.com/paper/2406.18011/) (2024)
- [Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph](https://mlsanity.com/paper/2407.19497/) (2024)
- [Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples](https://mlsanity.com/paper/2510.25345/) (2025)
- [Advancing Grounded Multimodal Named Entity Recognition via LLM-Based Reformulation and Box-Based Segmentation](https://mlsanity.com/paper/2406.07268/) (2024)
- [Human Action Recognition (HAR) Using Skeleton-based Spatial Temporal Relative Transformer Network: ST-RTR](https://mlsanity.com/paper/2410.23806/) (2024)
- [Including Semantic Information via Word Embeddings for Skeleton-based Action Recognition](https://mlsanity.com/paper/2506.18721/) (2025)
- [SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition](https://mlsanity.com/paper/2604.03590/) (2026)
- [Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis](https://mlsanity.com/paper/2608.20312/) (2026)

## Abstract (arXiv)

Skeleton data carries valuable motion information and is widely explored in human action recognition. However, not only the motion information but also the interaction with the environment provides discriminative cues to recognize the action of persons. In this paper, we propose a joint learning framework for mutually assisted "interacted object localization" and "human action recognition" based on skeleton data. The two tasks are serialized together and collaborate to promote each other, where preliminary action type derived from skeleton alone helps improve interacted object localization, which in turn provides valuable cues for the final human action recognition. Besides, we explore the temporal consistency of interacted object as constraint to better localize the interacted object with the absence of ground-truth labels. Extensive experiments on the datasets of SYSU-3D, NTU60 RGB+D, Northwestern-UCLA and UAV-Human show that our method achieves the best or competitive performance with the state-of-the-art methods for human action recognition. Visualization results show that our method can also provide reasonable interacted object localization results.
