# Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization

arXiv: https://arxiv.org/abs/2110.14622 · HTML: https://mlsanity.com/paper/2110.14622/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 52 references that are in the map.
- First posted on arXiv 27 Oct 2021.

## Builds on (most cited first, 27 of 27)

- [Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms](https://mlsanity.com/paper/1407.8339/) (2014)
- [Thompson Sampling for Combinatorial Semi-Bandits](https://mlsanity.com/paper/1803.04623/) (2018)
- [Cascading Bandits: Learning to Rank in the Cascade Model](https://mlsanity.com/paper/1502.02763/) (2015)
- [Combinatorial Multi-Armed Bandit with General Reward Functions](https://mlsanity.com/paper/1610.06603/) (2016)
- [SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Bandits](https://mlsanity.com/paper/1809.08151/) (2018)
- [Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1311.0800/) (2013)
- [Improving Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms and Its Applications](https://mlsanity.com/paper/1703.01610/) (2017)
- [Combinatorial Cascading Bandits](https://mlsanity.com/paper/1507.04208/) (2015)
- [Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits](https://mlsanity.com/paper/2006.06613/) (2020)
- [Matroid Bandits: Fast Combinatorial Optimization with Learning](https://mlsanity.com/paper/1403.5045/) (2014)
- [A Practical Algorithm for Multiplayer Bandits when Arm Means Vary Among Players](https://mlsanity.com/paper/1902.01239/) (2019)
- [Decentralized Multi-player Multi-armed Bandits with No Collision Information](https://mlsanity.com/paper/2003.00162/) (2020)
- [Concurrent bandits and cognitive radio networks](https://mlsanity.com/paper/1404.5421/) (2014)
- [Combinatorial semi-bandit with known covariance](https://mlsanity.com/paper/1612.01859/) (2016)
- [On Regret-Optimal Learning in Decentralized Multi-player Multi-armed Bandits](https://mlsanity.com/paper/1505.00553/) (2015)
- [Multiplayer bandits without observing collision information](https://mlsanity.com/paper/1808.08416/) (2018)
- [My Fair Bandit: Distributed Learning of Max-Min Fairness with Multi-player Bandits](https://mlsanity.com/paper/2002.09808/) (2020)
- [Tight Lower Bounds for Combinatorial Multi-Armed Bandits](https://mlsanity.com/paper/2002.05392/) (2020)
- [Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Without](https://mlsanity.com/paper/1904.12233/) (2019)
- [Selfish Robustness and Equilibria in Multi-Player Bandits](https://mlsanity.com/paper/2002.01197/) (2020)
- [Cooperative and Stochastic Multi-Player Multi-Armed Bandit: Optimal Regret With Neither Communication Nor Collisions](https://mlsanity.com/paper/2011.03896/) (2020)
- [Game of Thrones: Fully Distributed Learning for Multi-Player Bandits](https://mlsanity.com/paper/1810.11162/) (2018)
- [Multi-Player Bandits: The Adversarial Case](https://mlsanity.com/paper/1902.08036/) (2019)
- [Coordination without communication: optimal regret in two players multi-armed bandits](https://mlsanity.com/paper/2002.07596/) (2020)
- [Multi-User MABs with User Dependent Rewards for Uncoordinated Spectrum Access](https://mlsanity.com/paper/1910.09091/) (2019)
- [On No-Sensing Adversarial Multi-player Multi-armed Bandits with Collision Communications](https://mlsanity.com/paper/2011.01090/) (2020)
- [Multiplayer Multi-armed Bandits for Optimal Assignment in Heterogeneous Networks](https://mlsanity.com/paper/1901.03868/) (2019)

## Built on by (most cited first, 18 of 18)

- [A survey on multi-player bandits](https://mlsanity.com/paper/2211.16275/) (2022)
- [Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications](https://mlsanity.com/paper/2204.13502/) (2022)
- [On-Demand Communication for Asynchronous Multi-Agent Bandits](https://mlsanity.com/paper/2302.07446/) (2023)
- [Improved Bandits in Many-to-one Matching Markets with Incentive Compatibility](https://mlsanity.com/paper/2401.01528/) (2024)
- [Competing for Shareable Arms in Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2305.19158/) (2023)
- [Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication Costs](https://mlsanity.com/paper/2308.04314/) (2023)
- [Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits](https://mlsanity.com/paper/2212.06279/) (2022)
- [Multi-Agent Bandit Learning through Heterogeneous Action Erasure Channels](https://mlsanity.com/paper/2312.14259/) (2023)
- [Multi-Player Bandits Robust to Adversarial Collisions](https://mlsanity.com/paper/2211.07817/) (2022)
- [Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs](https://mlsanity.com/paper/2312.15549/) (2023)
- [Harnessing the Power of Federated Learning in Federated Contextual Bandits](https://mlsanity.com/paper/2312.16341/) (2023)
- [Combining Diverse Information for Coordinated Action: Stochastic Bandit Algorithms for Heterogeneous Agents](https://mlsanity.com/paper/2408.03405/) (2024)
- [Constant or logarithmic regret in asynchronous multiplayer bandits](https://mlsanity.com/paper/2305.19691/) (2023)
- [Adversarial Attacks on Cooperative Multi-agent Bandits](https://mlsanity.com/paper/2311.01698/) (2023)
- [PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators](https://mlsanity.com/paper/2403.15524/) (2024)
- [Decentralized Asynchronous Multi-player Bandits](https://mlsanity.com/paper/2509.25824/) (2025)
- [Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision](https://mlsanity.com/paper/2510.06683/) (2025)
- [The Price of Decentralization in Top-K Arm Identification](https://mlsanity.com/paper/2608.22120/) (2026)

## Abstract (arXiv)

Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains open. In this paper, we propose BEACON -- Batched Exploration with Adaptive COmmunicatioN -- that closes this gap. BEACON accomplishes this goal with novel contributions in implicit communication and efficient exploration. For the former, we propose a novel adaptive differential communication (ADC) design that significantly improves the implicit communication efficiency. For the latter, a carefully crafted batched exploration scheme is developed to enable incorporation of the combinatorial upper confidence bound (CUCB) principle. We then generalize the existing linear-reward MP-MAB problems, where the system reward is always the sum of individually collected rewards, to a new MP-MAB problem where the system reward is a general (nonlinear) function of individual rewards. We extend BEACON to solve this problem and prove a logarithmic regret. BEACON bridges the algorithm design and regret analysis of combinatorial MAB (CMAB) and MP-MAB, two largely disjointed areas in MAB, and the results in this paper suggest that this previously ignored connection is worth further investigation.
