# IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/2110.13385 · HTML: https://mlsanity.com/paper/2110.13385/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 46 references that are in the map.
- First posted on arXiv 26 Oct 2021.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Attention Augmented Convolutional Networks](https://mlsanity.com/paper/1904.09925/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)
- [P-CNN: Pose-based CNN Features for Action Recognition](https://mlsanity.com/paper/1506.03607/) (2015)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2108.04536/) (2021)
- [Part-based Graph Convolutional Network for Action Recognition](https://mlsanity.com/paper/1809.04983/) (2018)
- [Investigation of Different Skeleton Features for CNN-based 3D Action Recognition](https://mlsanity.com/paper/1705.00835/) (2017)
- [RNN Fisher Vectors for Action Recognition and Image Annotation](https://mlsanity.com/paper/1512.03958/) (2015)
- [Action Recognition via Pose-Based Graph Convolutional Networks with Intermediate Dense Supervision](https://mlsanity.com/paper/1911.12509/) (2019)

## Built on by (most cited first, 17 of 17)

- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [Generative Action Description Prompts for Skeleton-based Action Recognition](https://mlsanity.com/paper/2208.05318/) (2022)
- [Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2201.02849/) (2022)
- [Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02316/) (2023)
- [Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos](https://mlsanity.com/paper/2404.07645/) (2024)
- [Multimodal Transformer for Nursing Activity Recognition](https://mlsanity.com/paper/2204.04564/) (2022)
- [Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02327/) (2023)
- [Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections](https://mlsanity.com/paper/2411.14796/) (2024)
- [STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2312.03288/) (2023)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition](https://mlsanity.com/paper/2411.05692/) (2024)
- [CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition](https://mlsanity.com/paper/2410.07153/) (2024)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)
- [GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Counting](https://mlsanity.com/paper/2409.00330/) (2024)
- [CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion](https://mlsanity.com/paper/2504.21266/) (2025)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

Recently, Transformer-based networks have shown great promise on skeleton-based action recognition tasks. The ability to capture global and local dependencies is the key to success while it also brings quadratic computation and memory cost. Another problem is that previous studies mainly focus on the relationships among individual joints, which often suffers from the noisy skeleton joints introduced by the noisy inputs of sensors or inaccurate estimations. To address the above issues, we propose a novel Transformer-based network (IIP-Transformer). Instead of exploiting interactions among individual joints, our IIP-Transformer incorporates body joints and parts interactions simultaneously and thus can capture both joint-level (intra-part) and part-level (inter-part) dependencies efficiently and effectively. From the data aspect, we introduce a part-level skeleton data encoding that significantly reduces the computational complexity and is more robust to joint-level skeleton noise. Besides, a new part-level data augmentation is proposed to improve the performance of the model. On two large-scale datasets, NTU-RGB+D 60 and NTU RGB+D 120, the proposed IIP-Transformer achieves the-state-of-art performance with more than 8x less computational complexity than DSTA-Net, which is the SOTA Transformer-based method.
