# Learning Neural Transmittance for Efficient Rendering of Reflectance Fields

arXiv: https://arxiv.org/abs/2110.13272 · HTML: https://mlsanity.com/paper/2110.13272/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 25 references that are in the map.
- First posted on arXiv 25 Oct 2021.

## Builds on (most cited first, 11 of 11)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images](https://mlsanity.com/paper/2003.12642/) (2020)
- [Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks](https://mlsanity.com/paper/1709.05418/) (2017)

## Built on by (most cited first, 3 of 3)

- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [Towards Scalable Multi-View Reconstruction of Geometry and Materials](https://mlsanity.com/paper/2306.03747/) (2023)
- [Revisit Self-supervised Depth Estimation with Local Structure-from-Motion](https://mlsanity.com/paper/2407.19166/) (2024)

## Abstract (arXiv)

Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under novel viewpoints and lighting conditions. However, it remains challenging and time-consuming to render such representations under complex lighting such as environment maps, which requires individual ray marching towards each single light to calculate the transmittance at every sampled point. In this paper, we propose a novel method based on precomputed Neural Transmittance Functions to accelerate the rendering of neural reflectance fields. Our neural transmittance functions enable us to efficiently query the transmittance at an arbitrary point in space along an arbitrary ray without tedious ray marching, which effectively reduces the time-complexity of the rendering. We propose a novel formulation for the neural transmittance function, and train it jointly with the neural reflectance fields on images captured under collocated camera and light, while enforcing monotonicity. Results on real and synthetic scenes demonstrate almost two order of magnitude speedup for renderings under environment maps with minimal accuracy loss.
