# Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning

arXiv: https://arxiv.org/abs/2110.12997 · HTML: https://mlsanity.com/paper/2110.12997/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 61 references that are in the map.
- First posted on arXiv 25 Oct 2021.

## Builds on (most cited first, 30 of 45)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Distral: Robust Multitask Reinforcement Learning](https://mlsanity.com/paper/1707.04175/) (2017)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Unsupervised Control Through Non-Parametric Discriminative Rewards](https://mlsanity.com/paper/1811.11359/) (2018)
- [Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning](https://mlsanity.com/paper/2004.14646/) (2020)
- [Off-Dynamics Reinforcement Learning: Training for Transfer with Domain Classifiers](https://mlsanity.com/paper/2006.13916/) (2020)
- [InfoBot: Transfer and Exploration via the Information Bottleneck](https://mlsanity.com/paper/1901.10902/) (2019)
- [State Alignment-based Imitation Learning](https://mlsanity.com/paper/1911.10947/) (2019)
- [Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery](https://mlsanity.com/paper/1907.08225/) (2019)
- [Information asymmetry in KL-regularized RL](https://mlsanity.com/paper/1905.01240/) (2019)
- [Divide-and-Conquer Reinforcement Learning](https://mlsanity.com/paper/1711.09874/) (2017)

## Built on by (most cited first, 15 of 15)

- [Behavior Proximal Policy Optimization](https://mlsanity.com/paper/2302.11312/) (2023)
- [ChiPFormer: Transferable Chip Placement via Offline Decision Transformer](https://mlsanity.com/paper/2306.14744/) (2023)
- [DARA: Dynamics-Aware Reward Augmentation in Offline Reinforcement Learning](https://mlsanity.com/paper/2203.06662/) (2022)
- [Beyond Reward: Offline Preference-guided Policy Optimization](https://mlsanity.com/paper/2305.16217/) (2023)
- [Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning](https://mlsanity.com/paper/2306.12755/) (2023)
- [Off-Dynamics Reinforcement Learning via Domain Adaptation and Reward Augmented Imitation](https://mlsanity.com/paper/2411.09891/) (2024)
- [CLUE: Calibrated Latent Guidance for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.13412/) (2023)
- [Scalable and Effective Arithmetic Tree Generation for Adder and Multiplier Designs](https://mlsanity.com/paper/2405.06758/) (2024)
- [Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization](https://mlsanity.com/paper/2306.14479/) (2023)
- [SAM-OCTA: Prompting Segment-Anything for OCTA Image Segmentation](https://mlsanity.com/paper/2310.07183/) (2023)
- [OMPO: A Unified Framework for RL under Policy and Dynamics Shifts](https://mlsanity.com/paper/2405.19080/) (2024)
- [DIDI: Diffusion-Guided Diversity for Offline Behavioral Generation](https://mlsanity.com/paper/2405.14790/) (2024)
- [A Transferable Legged Mobile Manipulation Framework Based on Disturbance Predictive Control](https://mlsanity.com/paper/2203.03391/) (2022)
- [KSG: Knowledge and Skill Graph](https://mlsanity.com/paper/2209.05698/) (2022)
- [Off-dynamics Conditional Diffusion Planners](https://mlsanity.com/paper/2410.12238/) (2024)

## Abstract (arXiv)

Unsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure is often time-consuming, limiting the rollout in some potentially expensive target environments. The intuitive approach of training in another interaction-rich environment disrupts the reproducibility of trained skills in the target environment due to the dynamics shifts and thus inhibits direct transferring. Assuming free access to a source environment, we propose an unsupervised domain adaptation method to identify and acquire skills across dynamics. Particularly, we introduce a KL regularized objective to encourage emergence of skills, rewarding the agent for both discovering skills and aligning its behaviors respecting dynamics shifts. This suggests that both dynamics (source and target) shape the reward to facilitate the learning of adaptive skills. We also conduct empirical experiments to demonstrate that our method can effectively learn skills that can be smoothly deployed in target.
