# On Slowly-varying Non-stationary Bandits

arXiv: https://arxiv.org/abs/2110.12916 · HTML: https://mlsanity.com/paper/2110.12916/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 21 references that are in the map.
- First posted on arXiv 25 Oct 2021.

## Builds on (most cited first, 8 of 8)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Explore First, Exploit Next: The True Shape of Regret in Bandit Problems](https://mlsanity.com/paper/1602.07182/) (2016)
- [A New Algorithm for Non-stationary Contextual Bandits: Efficient, Optimal, and Parameter-free](https://mlsanity.com/paper/1902.00980/) (2019)
- [Efficient Contextual Bandits in Non-stationary Worlds](https://mlsanity.com/paper/1708.01799/) (2017)
- [Countering Language Drift with Seeded Iterated Learning](https://mlsanity.com/paper/2003.12694/) (2020)
- [Optimal Exploration-Exploitation in a Multi-Armed-Bandit Problem with Non-stationary Rewards](https://mlsanity.com/paper/1405.3316/) (2014)
- [On Abruptly-Changing and Slowly-Varying Multiarmed Bandit Problems](https://mlsanity.com/paper/1802.08380/) (2018)

## Built on by (most cited first, 7 of 7)

- [Tracking Most Significant Arm Switches in Bandits](https://mlsanity.com/paper/2112.13838/) (2021)
- [Decentralized Competing Bandits in Non-Stationary Matching Markets](https://mlsanity.com/paper/2206.00120/) (2022)
- [Adaptive Smooth Non-Stationary Bandits](https://mlsanity.com/paper/2407.08654/) (2024)
- [Competing Bandits in Time Varying Matching Markets](https://mlsanity.com/paper/2210.11692/) (2022)
- [Non-Stationary Lipschitz Bandits](https://mlsanity.com/paper/2505.18871/) (2025)
- [Non-Stationary Dueling Bandits Under a Weighted Borda Criterion](https://mlsanity.com/paper/2403.12950/) (2024)
- [Fixed-Confidence Best Arm Identification with Decreasing Variance](https://mlsanity.com/paper/2502.07199/) (2025)

## Abstract (arXiv)

We consider minimisation of dynamic regret in non-stationary bandits with a slowly varying property. Namely, we assume that arms' rewards are stochastic and independent over time, but that the absolute difference between the expected rewards of any arm at any two consecutive time-steps is at most a drift limit δ > 0. For this setting that has not received enough attention in the past, we give a new algorithm which extends naturally the well-known Successive Elimination algorithm to the non-stationary bandit setting. We establish the first instance-dependent regret upper bound for slowly varying non-stationary bandits. The analysis in turn relies on a novel characterization of the instance as a detectable gap profile that depends on the expected arm reward differences. We also provide the first minimax regret lower bound for this problem, enabling us to show that our algorithm is essentially minimax optimal. Also, this lower bound we obtain matches that of the more general total variation-budgeted bandits problem, establishing that the seemingly easier former problem is at least as hard as the more general latter problem in the minimax sense. We complement our theoretical results with experimental illustrations.
