# Self-Consistent Models and Values

arXiv: https://arxiv.org/abs/2110.12840 · HTML: https://mlsanity.com/paper/2110.12840/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 68 references that are in the map.
- First posted on arXiv 25 Oct 2021.

## Builds on (most cited first, 30 of 34)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [The Value Equivalence Principle for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2011.03506/) (2020)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [Online and Offline Reinforcement Learning by Planning with a Learned Model](https://mlsanity.com/paper/2104.06294/) (2021)
- [Self-supervised Deep Reinforcement Learning with Generalized Computation Graphs for Robot Navigation](https://mlsanity.com/paper/1709.10489/) (2017)
- [Shaping Belief States with Generative Environment Models for RL](https://mlsanity.com/paper/1906.09237/) (2019)
- [On the role of planning in model-based deep reinforcement learning](https://mlsanity.com/paper/2011.04021/) (2020)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Observe and Look Further: Achieving Consistent Performance on Atari](https://mlsanity.com/paper/1805.11593/) (2018)
- [PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement Learning](https://mlsanity.com/paper/2106.04152/) (2021)
- [Podracer architectures for scalable Reinforcement Learning](https://mlsanity.com/paper/2104.06272/) (2021)
- [Imagined Value Gradients: Model-Based Policy Optimization with Transferable Latent Dynamics Models](https://mlsanity.com/paper/1910.04142/) (2019)
- [Causally Correct Partial Models for Reinforcement Learning](https://mlsanity.com/paper/2002.02836/) (2020)
- [PsiPhi-Learning: Reinforcement Learning with Demonstrations using Successor Features and Inverse Temporal Difference Learning](https://mlsanity.com/paper/2102.12560/) (2021)
- [Deep Residual Reinforcement Learning](https://mlsanity.com/paper/1905.01072/) (2019)

## Built on by (most cited first, 7 of 7)

- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2206.12542/) (2022)
- [TOM: Learning Policy-Aware Models for Model-Based Reinforcement Learning via Transition Occupancy Matching](https://mlsanity.com/paper/2305.12663/) (2023)
- [Model-Value Inconsistency as a Signal for Epistemic Uncertainty](https://mlsanity.com/paper/2112.04153/) (2021)
- [Feasibility Consistent Representation Learning for Safe Reinforcement Learning](https://mlsanity.com/paper/2405.11718/) (2024)
- [Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning](https://mlsanity.com/paper/2603.01452/) (2026)
- [DT2: Decision-Targeted Digital Twins](https://mlsanity.com/paper/2606.25923/) (2026)

## Abstract (arXiv)

Learned models of the environment provide reinforcement learning (RL) agents with flexible ways of making predictions about the environment. In particular, models enable planning, i.e. using more computation to improve value functions or policies, without requiring additional environment interactions. In this work, we investigate a way of augmenting model-based RL, by additionally encouraging a learned model and value function to be jointly self-consistent. Our approach differs from classic planning methods such as Dyna, which only update values to be consistent with the model. We propose multiple self-consistency updates, evaluate these in both tabular and function approximation settings, and find that, with appropriate choices, self-consistency helps both policy evaluation and control.
