# Common Information based Approximate State Representations in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2110.12603 · HTML: https://mlsanity.com/paper/2110.12603/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 28 references that are in the map.
- First posted on arXiv 25 Oct 2021.

## Builds on (most cited first, 15 of 15)

- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Approximate information state for approximate planning and reinforcement learning in partially observed systems](https://mlsanity.com/paper/2010.08843/) (2020)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [Multi-Agent Common Knowledge Reinforcement Learning](https://mlsanity.com/paper/1810.11702/) (2018)
- [Learning Causal State Representations of Partially Observable Environments](https://mlsanity.com/paper/1906.10437/) (2019)
- [Decentralized Multi-Agent Reinforcement Learning with Networked Agents: Recent Advances](https://mlsanity.com/paper/1912.03821/) (2019)
- [Near Optimality of Finite Memory Feedback Policies in Partially Observed Markov Decision Processes](https://mlsanity.com/paper/2010.07452/) (2020)
- [Online Learning for Unknown Partially Observable MDPs](https://mlsanity.com/paper/2102.12661/) (2021)
- [Solving Common-Payoff Games with Approximate Policy Iteration](https://mlsanity.com/paper/2101.04237/) (2021)
- [Information State Embedding in Partially Observable Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2004.01098/) (2020)
- [Decentralized stochastic control](https://mlsanity.com/paper/1310.4545/) (2013)

## Built on by (most cited first, 8 of 8)

- [Abstracting Imperfect Information Away from Two-Player Zero-Sum Games](https://mlsanity.com/paper/2301.09159/) (2023)
- [Approximate Information States for Worst-Case Control and Learning in Uncertain Systems](https://mlsanity.com/paper/2301.05089/) (2023)
- [Learning to Coordinate via Quantum Entanglement in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.08965/) (2026)
- [Learning to Hand Off: Provably Convergent Workflow Learning under Interface Constraints](https://mlsanity.com/paper/2605.19140/) (2026)
- [A Novel Point-based Algorithm for Multi-agent Control Using the Common Information Approach](https://mlsanity.com/paper/2304.04346/) (2023)
- [Dual Filter: A Transformer-like Inference Architecture for Hidden Markov Models](https://mlsanity.com/paper/2505.00818/) (2025)
- [Structured Cooperative Multi-Agent Reinforcement Learning: a Bayesian Network Perspective](https://mlsanity.com/paper/2510.09937/) (2025)
- [A Decentralized Partially Observable Team Decision Methodology with Delayed Information Sharing](https://mlsanity.com/paper/2609.26783/) (2026)

## Abstract (arXiv)

Due to information asymmetry, finding optimal policies for Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs) is hard with the complexity growing doubly exponentially in the horizon length. The challenge increases greatly in the multi-agent reinforcement learning (MARL) setting where the transition probabilities, observation kernel, and reward function are unknown. Here, we develop a general compression framework with approximate common and private state representations, based on which decentralized policies can be constructed. We derive the optimality gap of executing dynamic programming (DP) with the approximate states in terms of the approximation error parameters and the remaining time steps. When the compression is exact (no error), the resulting DP is equivalent to the one in existing work. Our general framework generalizes a number of methods proposed in the literature. The results shed light on designing practically useful deep-MARL network structures under the "centralized learning distributed execution" scheme.
