# DiffSRL: Learning Dynamical State Representation for Deformable Object Manipulation with Differentiable Simulator

arXiv: https://arxiv.org/abs/2110.12352 · HTML: https://mlsanity.com/paper/2110.12352/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 24 references that are in the map.
- First posted on arXiv 24 Oct 2021.

## Builds on (most cited first, 16 of 16)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [PCN: Point Completion Network](https://mlsanity.com/paper/1808.00671/) (2018)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Differentiable Rendering: A Survey](https://mlsanity.com/paper/2006.12057/) (2020)
- [PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics](https://mlsanity.com/paper/2104.03311/) (2021)
- [ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics](https://mlsanity.com/paper/1810.01054/) (2018)
- [Loss is its own Reward: Self-Supervision for Reinforcement Learning](https://mlsanity.com/paper/1612.07307/) (2016)
- [Learning Predictive Representations for Deformable Objects Using Contrastive Estimation](https://mlsanity.com/paper/2003.05436/) (2020)
- [An End-to-End Differentiable Framework for Contact-Aware Robot Design](https://mlsanity.com/paper/2107.07501/) (2021)

## Built on by (most cited first, 3 of 3)

- [EDO-Net: Learning Elastic Properties of Deformable Objects from Graph Dynamics](https://mlsanity.com/paper/2209.08996/) (2022)
- [SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy](https://mlsanity.com/paper/2403.10401/) (2024)
- [Manipulating Elasto-Plastic Objects With 3D Occupancy and Learning-Based Predictive Control](https://mlsanity.com/paper/2505.16249/) (2025)

## Abstract (arXiv)

Dynamic state representation learning is an important task in robot learning. Latent space that can capture dynamics related information has wide application in areas such as accelerating model free reinforcement learning, closing the simulation to reality gap, as well as reducing the motion planning complexity. However, current dynamic state representation learning methods scale poorly on complex dynamic systems such as deformable objects, and cannot directly embed well defined simulation function into the training pipeline. We propose DiffSRL, a dynamic state representation learning pipeline utilizing differentiable simulation that can embed complex dynamics models as part of the end-to-end training. We also integrate differentiable dynamic constraints as part of the pipeline which provide incentives for the latent state to be aware of dynamical constraints. We further establish a state representation learning benchmark on a soft-body simulation system, PlasticineLab, and our model demonstrates superior performance in terms of capturing long-term dynamics as well as reward prediction.
