# Towards the D-Optimal Online Experiment Design for Recommender Selection

arXiv: https://arxiv.org/abs/2110.12132 · HTML: https://mlsanity.com/paper/2110.12132/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 58 references that are in the map.
- First posted on arXiv 23 Oct 2021.

## Builds on (most cited first, 13 of 13)

- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Inductive Representation Learning on Temporal Graphs](https://mlsanity.com/paper/2002.07962/) (2020)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Bias and Debias in Recommender System: A Survey and Future Directions](https://mlsanity.com/paper/2010.03240/) (2020)
- [Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits](https://mlsanity.com/paper/1402.0555/) (2014)
- [An Information-Theoretic Analysis of Thompson Sampling](https://mlsanity.com/paper/1403.5341/) (2014)
- [Offline A/B testing for Recommender Systems](https://mlsanity.com/paper/1801.07030/) (2018)
- [Efficient Contextual Bandits in Non-stationary Worlds](https://mlsanity.com/paper/1708.01799/) (2017)
- [An algorithm with nearly optimal pseudo-regret for both stochastic and adversarial bandits](https://mlsanity.com/paper/1605.08722/) (2016)
- [Product Knowledge Graph Embedding for E-commerce](https://mlsanity.com/paper/1911.12481/) (2019)
- [Volumetric Spanners: an Efficient Exploration Basis for Learning](https://mlsanity.com/paper/1312.6214/) (2013)
- [Adversarial Counterfactual Learning and Evaluation for Recommender System](https://mlsanity.com/paper/2012.02295/) (2020)
- [The Identification and Estimation of Direct and Indirect Effects in A/B Tests through Causal Mediation Analysis](https://mlsanity.com/paper/1906.09757/) (2019)

## Abstract (arXiv)

Selecting the optimal recommender via online exploration-exploitation is catching increasing attention where the traditional A/B testing can be slow and costly, and offline evaluations are prone to the bias of history data. Finding the optimal online experiment is nontrivial since both the users and displayed recommendations carry contextual features that are informative to the reward. While the problem can be formalized via the lens of multi-armed bandits, the existing solutions are found less satisfactorily because the general methodologies do not account for the case-specific structures, particularly for the e-commerce recommendation we study. To fill in the gap, we leverage the D-optimal design from the classical statistics literature to achieve the maximum information gain during exploration, and reveal how it fits seamlessly with the modern infrastructure of online inference. To demonstrate the effectiveness of the optimal designs, we provide semi-synthetic simulation studies with published code and data for reproducibility purposes. We then use our deployment example on Walmart.com to fully illustrate the practical insights and effectiveness of the proposed methods.
