# MUGL: Large Scale Multi Person Conditional Action Generation with Locomotion

arXiv: https://arxiv.org/abs/2110.11460 · HTML: https://mlsanity.com/paper/2110.11460/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 21 Oct 2021.

## Builds on (most cited first, 20 of 20)

- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Deep Unsupervised Clustering with Gaussian Mixture Variational Autoencoders](https://mlsanity.com/paper/1611.02648/) (2016)
- [GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibrium](https://mlsanity.com/paper/1706.08500/) (2017)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Cyclical Annealing Schedule: A Simple Approach to Mitigating KL Vanishing](https://mlsanity.com/paper/1903.10145/) (2019)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [QuaterNet: A Quaternion-based Recurrent Model for Human Motion](https://mlsanity.com/paper/1805.06485/) (2018)
- [Text2Action: Generative Adversarial Synthesis from Language to Action](https://mlsanity.com/paper/1710.05298/) (2017)
- [BiHMP-GAN: Bidirectional 3D Human Motion Prediction GAN](https://mlsanity.com/paper/1812.02591/) (2018)
- [Human Motion Modeling using DVGANs](https://mlsanity.com/paper/1804.10652/) (2018)
- [Human Motion Prediction via Learning Local Structure Representations and Temporal Dependencies](https://mlsanity.com/paper/1902.07367/) (2019)
- [Structure-Aware Human-Action Generation](https://mlsanity.com/paper/2007.01971/) (2020)
- [GlocalNet: Class-aware Long-term Human Motion Synthesis](https://mlsanity.com/paper/2012.10744/) (2020)

## Built on by (most cited first, 14 of 14)

- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [MoDi: Unconditional Motion Synthesis from Diverse Data](https://mlsanity.com/paper/2206.08010/) (2022)
- [MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels](https://mlsanity.com/paper/2212.05897/) (2022)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [Action-GPT: Leveraging Large-scale Language Models for Improved and Generalized Action Generation](https://mlsanity.com/paper/2211.15603/) (2022)
- [AI-Generated Content (AIGC) for Various Data Modalities: A Survey](https://mlsanity.com/paper/2308.14177/) (2023)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [T2LM: Long-Term 3D Human Motion Generation from Multiple Sentences](https://mlsanity.com/paper/2406.00636/) (2024)
- [MoRAG -- Multi-Fusion Retrieval Augmented Generation for Human Motion](https://mlsanity.com/paper/2409.12140/) (2024)
- [PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operators](https://mlsanity.com/paper/2211.16210/) (2022)
- [3D Human Interaction Generation: A Survey](https://mlsanity.com/paper/2503.13120/) (2025)
- [Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding](https://mlsanity.com/paper/2208.00774/) (2022)
- [ViMo: Generating Motions from Casual Videos](https://mlsanity.com/paper/2408.06614/) (2024)

## Abstract (arXiv)

We introduce MUGL, a novel deep neural model for large-scale, diverse generation of single and multi-person pose-based action sequences with locomotion. Our controllable approach enables variable-length generations customizable by action category, across more than 100 categories. To enable intra/inter-category diversity, we model the latent generative space using a Conditional Gaussian Mixture Variational Autoencoder. To enable realistic generation of actions involving locomotion, we decouple local pose and global trajectory components of the action sequence. We incorporate duration-aware feature representations to enable variable-length sequence generation. We use a hybrid pose sequence representation with 3D pose sequences sourced from videos and 3D Kinect-based sequences of NTU-RGBD-120. To enable principled comparison of generation quality, we employ suitably modified strong baselines during evaluation. Although smaller and simpler compared to baselines, MUGL provides better quality generations, paving the way for practical and controllable large-scale human action generation.
