# Off-Dynamics Inverse Reinforcement Learning from Hetero-Domain

arXiv: https://arxiv.org/abs/2110.11443 · HTML: https://mlsanity.com/paper/2110.11443/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 17 of its 29 references that are in the map.
- First posted on arXiv 21 Oct 2021.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation](https://mlsanity.com/paper/1710.04615/) (2017)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [One-Shot Imitation from Observing Humans via Domain-Adaptive Meta-Learning](https://mlsanity.com/paper/1802.01557/) (2018)
- [Off-Dynamics Reinforcement Learning: Training for Transfer with Domain Classifiers](https://mlsanity.com/paper/2006.13916/) (2020)
- [State Alignment-based Imitation Learning](https://mlsanity.com/paper/1911.10947/) (2019)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Meta-Inverse Reinforcement Learning with Probabilistic Context Variables](https://mlsanity.com/paper/1909.09314/) (2019)
- [Cross-domain Imitation from Observations](https://mlsanity.com/paper/2105.10037/) (2021)
- [State-only Imitation with Transition Dynamics Mismatch](https://mlsanity.com/paper/2002.11879/) (2020)
- [Adversarial Imitation via Variational Inverse Reinforcement Learning](https://mlsanity.com/paper/1809.06404/) (2018)

## Built on by (most cited first, 3 of 3)

- [Behavior Proximal Policy Optimization](https://mlsanity.com/paper/2302.11312/) (2023)
- [Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning](https://mlsanity.com/paper/2306.12755/) (2023)
- [Off-dynamics Conditional Diffusion Planners](https://mlsanity.com/paper/2410.12238/) (2024)

## Abstract (arXiv)

We propose an approach for inverse reinforcement learning from hetero-domain which learns a reward function in the simulator, drawing on the demonstrations from the real world. The intuition behind the method is that the reward function should not only be oriented to imitate the experts, but should encourage actions adjusted for the dynamics difference between the simulator and the real world. To achieve this, the widely used GAN-inspired IRL method is adopted, and its discriminator, recognizing policy-generating trajectories, is modified with the quantification of dynamics difference. The training process of the discriminator can yield the transferable reward function suitable for simulator dynamics, which can be guaranteed by derivation. Effectively, our method assigns higher rewards for demonstration trajectories which do not exploit discrepancies between the two domains. With extensive experiments on continuous control tasks, our method shows its effectiveness and demonstrates its scalability to high-dimensional tasks.
