# Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft

arXiv: https://arxiv.org/abs/2110.11080 · HTML: https://mlsanity.com/paper/2110.11080/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 2 of its 24 references that are in the map.
- First posted on arXiv 15 Oct 2021.

## Builds on (most cited first, 2 of 2)

- [Applications of Recurrent Neural Network for Biometric Authentication & Anomaly Detection](https://mlsanity.com/paper/2109.05701/) (2021)
- [Intrusion Detection Using Mouse Dynamics](https://mlsanity.com/paper/1810.04668/) (2018)

## Built on by (most cited first, 4 of 4)

- [Hold On and Swipe: A Touch-Movement Based Continuous Authentication Schema based on Machine Learning](https://mlsanity.com/paper/2201.08564/) (2022)
- [Human Activity Recognition models using Limited Consumer Device Sensors and Machine Learning](https://mlsanity.com/paper/2201.08565/) (2022)
- [Evaluation of a User Authentication Schema Using Behavioral Biometrics and Machine Learning](https://mlsanity.com/paper/2205.08371/) (2022)
- [A Robust Framework for Deep Learning Approaches to Facial Emotion Recognition and Evaluation](https://mlsanity.com/paper/2201.12705/) (2022)

## Abstract (arXiv)

Mouse dynamics has grown in popularity as a novel irreproducible behavioral biometric. Datasets which contain general unrestricted mouse movements from users are sparse in the current literature. The Balabit mouse dynamics dataset produced in 2016 was made for a data science competition and despite some of its shortcomings, is considered to be the first publicly available mouse dynamics dataset. Collecting mouse movements in a dull administrative manner as Balabit does may unintentionally homogenize data and is also not representative of realworld application scenarios. This paper presents a novel mouse dynamics dataset that has been collected while 10 users play the video game Minecraft on a desktop computer. Binary Random Forest (RF) classifiers are created for each user to detect differences between a specific users movements and an imposters movements. Two evaluation scenarios are proposed to evaluate the performance of these classifiers; one scenario outperformed previous works in all evaluation metrics, reaching average accuracy rates of 92%, while the other scenario successfully reported reduced instances of false authentications of imposters.
