# Fuzzy-Depth Objects Grasping Based on FSG Algorithm and a Soft Robotic Hand

arXiv: https://arxiv.org/abs/2110.10924 · HTML: https://mlsanity.com/paper/2110.10924/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Oct 2021.

## Built on by (most cited first, 4 of 4)

- [GraspNeRF: Multiview-based 6-DoF Grasp Detection for Transparent and Specular Objects Using Generalizable NeRF](https://mlsanity.com/paper/2210.06575/) (2022)
- [RFTrans: Leveraging Refractive Flow of Transparent Objects for Surface Normal Estimation and Manipulation](https://mlsanity.com/paper/2311.12398/) (2023)
- [Visual-tactile Fusion for Transparent Object Grasping in Complex Backgrounds](https://mlsanity.com/paper/2211.16693/) (2022)
- [STOPNet: Multiview-based 6-DoF Suction Detection for Transparent Objects on Production Lines](https://mlsanity.com/paper/2310.05717/) (2023)

## Abstract (arXiv)

Autonomous grasping is an important factor for robots physically interacting with the environment and executing versatile tasks. However, a universally applicable, cost-effective, and rapidly deployable autonomous grasping approach is still limited by those target objects with fuzzy-depth information. Examples are transparent, specular, flat, and small objects whose depth is difficult to be accurately sensed. In this work, we present a solution to those fuzzy-depth objects. The framework of our approach includes two major components: one is a soft robotic hand and the other one is a Fuzzy-depth Soft Grasping (FSG) algorithm. The soft hand is replaceable for most existing soft hands/grippers with body compliance. FSG algorithm exploits both RGB and depth images to predict grasps while not trying to reconstruct the whole scene. Two grasping primitives are designed to further increase robustness. The proposed method outperforms reference baselines in unseen fuzzy-depth objects grasping experiments (84% success rate).
