# Feedback Linearization of Car Dynamics for Racing via Reinforcement Learning

arXiv: https://arxiv.org/abs/2110.10441 · HTML: https://mlsanity.com/paper/2110.10441/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 34 references that are in the map.
- First posted on arXiv 20 Oct 2021.

## Builds on (most cited first, 8 of 8)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Cautious Model Predictive Control using Gaussian Process Regression](https://mlsanity.com/paper/1705.10702/) (2017)
- [Learning Model Predictive Control for iterative tasks. A Data-Driven Control Framework](https://mlsanity.com/paper/1609.01387/) (2016)
- [Feedback Linearization for Unknown Systems via Reinforcement Learning](https://mlsanity.com/paper/1910.13272/) (2019)

## Abstract (arXiv)

Through the method of Learning Feedback Linearization, we seek to learn a linearizing controller to simplify the process of controlling a car to race autonomously. A soft actor-critic approach is used to learn a decoupling matrix and drift vector that effectively correct for errors in a hand-designed linearizing controller. The result is an exactly linearizing controller that can be used to enable the well-developed theory of linear systems to design path planning and tracking schemes that are easy to implement and significantly less computationally demanding. To demonstrate the method of feedback linearization, it is first used to learn a simulated model whose exact structure is known, but varied from the initial controller, so as to introduce error. We further seek to apply this method to a system that introduces even more error in the form of a gym environment specifically designed for modeling the dynamics of car racing. To do so, we posit an extension to the method of learning feedback linearization; a neural network that is trained using supervised learning to convert the output of our linearizing controller to the required input for the racing environment. Our progress towards these goals is reported and the next steps in their accomplishment are discussed.
