# 3DFaceFill: An Analysis-By-Synthesis Approach to Face Completion

arXiv: https://arxiv.org/abs/2110.10395 · HTML: https://mlsanity.com/paper/2110.10395/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 55 references that are in the map.
- First posted on arXiv 20 Oct 2021.

## Builds on (most cited first, 30 of 37)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [Image Inpainting for Irregular Holes Using Partial Convolutions](https://mlsanity.com/paper/1804.07723/) (2018)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Pluralistic Image Completion](https://mlsanity.com/paper/1903.04227/) (2019)
- [Semantic Image Inpainting with Deep Generative Models](https://mlsanity.com/paper/1607.07539/) (2016)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [Generative Face Completion](https://mlsanity.com/paper/1704.05838/) (2017)
- [Neural Face Editing with Intrinsic Image Disentangling](https://mlsanity.com/paper/1704.04131/) (2017)
- [Towards a complete 3D morphable model of the human head](https://mlsanity.com/paper/1911.08008/) (2019)
- [UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition](https://mlsanity.com/paper/1712.04695/) (2017)
- [On Learning 3D Face Morphable Model from In-the-wild Images](https://mlsanity.com/paper/1808.09560/) (2018)

## Built on by (most cited first, 2 of 2)

- [Survey on Deep Face Restoration: From Non-blind to Blind and Beyond](https://mlsanity.com/paper/2309.15490/) (2023)
- [Learning Semantic Inpainting for Animatable Gaussian Head Avatars](https://mlsanity.com/paper/2609.38343/) (2026)

## Abstract (arXiv)

Existing face completion solutions are primarily driven by end-to-end models that directly generate 2D completions of 2D masked faces. By having to implicitly account for geometric and photometric variations in facial shape and appearance, such approaches result in unrealistic completions, especially under large variations in pose, shape, illumination and mask sizes. To alleviate these limitations, we introduce 3DFaceFill, an analysis-by-synthesis approach for face completion that explicitly considers the image formation process. It comprises three components, (1) an encoder that disentangles the face into its constituent 3D mesh, 3D pose, illumination and albedo factors, (2) an autoencoder that inpaints the UV representation of facial albedo, and (3) a renderer that resynthesizes the completed face. By operating on the UV representation, 3DFaceFill affords the power of correspondence and allows us to naturally enforce geometrical priors (e.g. facial symmetry) more effectively. Quantitatively, 3DFaceFill improves the state-of-the-art by up to 4dB higher PSNR and 25% better LPIPS for large masks. And, qualitatively, it leads to demonstrably more photorealistic face completions over a range of masks and occlusions while preserving consistency in global and component-wise shape, pose, illumination and eye-gaze.
