# Continuous Control with Action Quantization from Demonstrations

arXiv: https://arxiv.org/abs/2110.10149 · HTML: https://mlsanity.com/paper/2110.10149/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 91 references that are in the map.
- First posted on arXiv 19 Oct 2021.

## Builds on (most cited first, 30 of 50)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [Input Convex Neural Networks](https://mlsanity.com/paper/1609.07152/) (2016)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)

## Built on by (most cited first, 22 of 22)

- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [Behavior Generation with Latent Actions](https://mlsanity.com/paper/2403.03181/) (2024)
- [Efficient Planning in a Compact Latent Action Space](https://mlsanity.com/paper/2208.10291/) (2022)
- [Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning](https://mlsanity.com/paper/2310.11731/) (2023)
- [Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations](https://mlsanity.com/paper/2408.04380/) (2024)
- [Continuous Control with Coarse-to-fine Reinforcement Learning](https://mlsanity.com/paper/2407.07787/) (2024)
- [A Survey of Demonstration Learning](https://mlsanity.com/paper/2303.11191/) (2023)
- [Efficient Planning with Latent Diffusion](https://mlsanity.com/paper/2310.00311/) (2023)
- [No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning](https://mlsanity.com/paper/2312.06258/) (2023)
- [Predicting Long-Term Human Behaviors in Discrete Representations via Physics-Guided Diffusion](https://mlsanity.com/paper/2405.19528/) (2024)
- [The Impact of Quantization and Pruning on Deep Reinforcement Learning Models](https://mlsanity.com/paper/2407.04803/) (2024)
- [Investigating the role of model-based learning in exploration and transfer](https://mlsanity.com/paper/2302.04009/) (2023)
- [VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Training](https://mlsanity.com/paper/2403.08109/) (2024)
- [Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learning](https://mlsanity.com/paper/2408.00309/) (2024)
- [Subwords as Skills: Tokenization for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2309.04459/) (2023)
- [CANVAS: Commonsense-Aware Navigation System for Intuitive Human-Robot Interaction](https://mlsanity.com/paper/2410.01273/) (2024)
- [A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning](https://mlsanity.com/paper/2311.01589/) (2023)
- [Automated Design and Optimization of Distributed Filtering Circuits via Reinforcement Learning](https://mlsanity.com/paper/2402.14236/) (2024)
- [Learning Quantized Continuous Controllers for Integer Hardware](https://mlsanity.com/paper/2511.07046/) (2025)
- [Distributed Detection of Adversarial Attacks in Multi-Agent Reinforcement Learning with Continuous Action Space](https://mlsanity.com/paper/2508.15764/) (2025)
- [Understanding Behavior Cloning with Action Quantization](https://mlsanity.com/paper/2603.20538/) (2026)
- [Value-Preserving Action Quantization](https://mlsanity.com/paper/2610.17252/) (2026)

## Abstract (arXiv)

In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed approach consists in learning a discretization of continuous action spaces from human demonstrations. This discretization returns a set of plausible actions (in light of the demonstrations) for each input state, thus capturing the priors of the demonstrator and their multimodal behavior. By discretizing the action space, any discrete action deep RL technique can be readily applied to the continuous control problem. Experiments show that the proposed approach outperforms state-of-the-art methods such as SAC in the RL setup, and GAIL in the Imitation Learning setup. We provide a website with interactive videos: https://google-research.github.io/aquadem/ and make the code available: https://github.com/google-research/google-research/tree/master/aquadem.
