# State-based Episodic Memory for Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2110.09817 · HTML: https://mlsanity.com/paper/2110.09817/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 45 references that are in the map.
- First posted on arXiv 19 Oct 2021.

## Builds on (most cited first, 20 of 20)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Model-Free Episodic Control](https://mlsanity.com/paper/1606.04460/) (2016)
- [Playing FPS Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05521/) (2016)
- [Qatten: A General Framework for Cooperative Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03939/) (2020)
- [Episodic Memory Deep Q-Networks](https://mlsanity.com/paper/1805.07603/) (2018)
- [Deep Reinforcement Learning for Robotic Manipulation-The state of the art](https://mlsanity.com/paper/1701.08878/) (2017)

## Built on by (most cited first, 1 of 1)

- [Off-Beat Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2205.13718/) (2022)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) algorithms have made promising progress in recent years by leveraging the centralized training and decentralized execution (CTDE) paradigm. However, existing MARL algorithms still suffer from the sample inefficiency problem. In this paper, we propose a simple yet effective approach, called state-based episodic memory (SEM), to improve sample efficiency in MARL. SEM adopts episodic memory (EM) to supervise the centralized training procedure of CTDE in MARL. To the best of our knowledge, SEM is the first work to introduce EM into MARL. We can theoretically prove that, when using for MARL, SEM has lower space complexity and time complexity than state and action based EM (SAEM), which is originally proposed for single-agent reinforcement learning. Experimental results on StarCraft multi-agent challenge (SMAC) show that introducing episodic memory into MARL can improve sample efficiency and SEM can reduce storage cost and time cost compared with SAEM.
