# On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game

arXiv: https://arxiv.org/abs/2110.09771 · HTML: https://mlsanity.com/paper/2110.09771/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 48 references that are in the map.
- First posted on arXiv 19 Oct 2021.

## Builds on (most cited first, 27 of 27)

- [Gradient Descent Provably Optimizes Over-parameterized Neural Networks](https://mlsanity.com/paper/1810.02054/) (2018)
- [Gradient Descent Finds Global Minima of Deep Neural Networks](https://mlsanity.com/paper/1811.03804/) (2018)
- [Fine-Grained Analysis of Optimization and Generalization for Overparameterized Two-Layer Neural Networks](https://mlsanity.com/paper/1901.08584/) (2019)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [Learning and Generalization in Overparameterized Neural Networks, Going Beyond Two Layers](https://mlsanity.com/paper/1811.04918/) (2018)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Finite-Time Analysis of Kernelised Contextual Bandits](https://mlsanity.com/paper/1309.6869/) (2013)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Towards Understanding the Role of Over-Parametrization in Generalization of Neural Networks](https://mlsanity.com/paper/1805.12076/) (2018)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Optimism in Reinforcement Learning with Generalized Linear Function Approximation](https://mlsanity.com/paper/1912.04136/) (2019)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping](https://mlsanity.com/paper/2006.13165/) (2020)
- [Frequentist Regret Bounds for Randomized Least-Squares Value Iteration](https://mlsanity.com/paper/1911.00567/) (2019)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [Information Theoretic Regret Bounds for Online Nonlinear Control](https://mlsanity.com/paper/2006.12466/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Beyond Linearization: On Quadratic and Higher-Order Approximation of Wide Neural Networks](https://mlsanity.com/paper/1910.01619/) (2019)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Convergence of Adversarial Training in Overparametrized Neural Networks](https://mlsanity.com/paper/1906.07916/) (2019)
- [Provably Efficient Reward-Agnostic Navigation with Linear Value Iteration](https://mlsanity.com/paper/2008.07737/) (2020)
- [Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension](https://mlsanity.com/paper/2005.10804/) (2020)
- [Nearly Minimax Optimal Reward-free Reinforcement Learning](https://mlsanity.com/paper/2010.05901/) (2020)

## Built on by (most cited first, 20 of 20)

- [Optimistic Active Exploration of Dynamical Systems](https://mlsanity.com/paper/2306.12371/) (2023)
- [On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RL](https://mlsanity.com/paper/2206.10770/) (2022)
- [Provable Reward-Agnostic Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.18505/) (2023)
- [Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2304.07278/) (2023)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)
- [Provably Efficient Offline Reinforcement Learning with Trajectory-Wise Reward](https://mlsanity.com/paper/2206.06426/) (2022)
- [Provably Efficient Causal Model-Based Reinforcement Learning for Systematic Generalization](https://mlsanity.com/paper/2202.06545/) (2022)
- [Learning General World Models in a Handful of Reward-Free Deployments](https://mlsanity.com/paper/2210.12719/) (2022)
- [Policy Finetuning in Reinforcement Learning via Design of Experiments using Offline Data](https://mlsanity.com/paper/2307.04354/) (2023)
- [Hybrid Transfer Reinforcement Learning: Provable Sample Efficiency from Shifted-Dynamics Data](https://mlsanity.com/paper/2411.03810/) (2024)
- [Pessimism Meets Risk: Risk-Sensitive Offline Reinforcement Learning](https://mlsanity.com/paper/2407.07631/) (2024)
- [Learning Dynamic Mechanisms in Unknown Environments: A Reinforcement Learning Approach](https://mlsanity.com/paper/2202.12797/) (2022)
- [Finite-sample Guarantees for Nash Q-learning with Linear Function Approximation](https://mlsanity.com/paper/2303.00177/) (2023)
- [Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints](https://mlsanity.com/paper/2402.01111/) (2024)
- [Efficient Reinforcement Learning in Probabilistic Reward Machines](https://mlsanity.com/paper/2408.10381/) (2024)
- [One Policy is Enough: Parallel Exploration with a Single Policy is Near-Optimal for Reward-Free Reinforcement Learning](https://mlsanity.com/paper/2205.15891/) (2022)
- [A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2604.24532/) (2026)
- [Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2208.05363/) (2022)
- [Near-Optimal Sample Complexity in Reward-Free Kernel-Based Reinforcement Learning](https://mlsanity.com/paper/2502.07715/) (2025)
- [Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2603.09208/) (2026)

## Abstract (arXiv)

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with sufficient coverage. Motivated by such a challenge, we study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function. Then, given any extrinsic reward, the agent computes the policy via a planning algorithm with offline data collected in the exploration phase. Moreover, we tackle this problem under the context of function approximation, leveraging powerful function approximators. Specifically, we propose to explore via an optimistic variant of the value-iteration algorithm incorporating kernel and neural function approximations, where we adopt the associated exploration bonus as the exploration reward. Moreover, we design exploration and planning algorithms for both single-agent MDPs and zero-sum Markov games and prove that our methods can achieve widetildeO(1 /varepsilon2) sample complexity for generating a varepsilon-suboptimal policy or varepsilon-approximate Nash equilibrium when given an arbitrary extrinsic reward. To the best of our knowledge, we establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.
