# NeuralBlox: Real-Time Neural Representation Fusion for Robust Volumetric Mapping

arXiv: https://arxiv.org/abs/2110.09415 · HTML: https://mlsanity.com/paper/2110.09415/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 52 references that are in the map.
- First posted on arXiv 18 Oct 2021.

## Builds on (most cited first, 30 of 39)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [3D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotation](https://mlsanity.com/paper/1606.06650/) (2016)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing](https://mlsanity.com/paper/1911.13225/) (2019)
- [Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning](https://mlsanity.com/paper/1611.03631/) (2016)
- [NASA: Neural Articulated Shape Approximation](https://mlsanity.com/paper/1912.03207/) (2019)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [LEAP: Learning Articulated Occupancy of People](https://mlsanity.com/paper/2104.06849/) (2021)

## Built on by (most cited first, 14 of 14)

- [MotionSC: Data Set and Network for Real-Time Semantic Mapping in Dynamic Environments](https://mlsanity.com/paper/2203.07060/) (2022)
- [PVO: Panoptic Visual Odometry](https://mlsanity.com/paper/2207.01610/) (2022)
- [MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction](https://mlsanity.com/paper/2308.08741/) (2023)
- [iDF-SLAM: End-to-End RGB-D SLAM with Neural Implicit Mapping and Deep Feature Tracking](https://mlsanity.com/paper/2209.07919/) (2022)
- [Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction](https://mlsanity.com/paper/2307.09555/) (2023)
- [Convolutional Bayesian Kernel Inference for 3D Semantic Mapping](https://mlsanity.com/paper/2209.10663/) (2022)
- [Robust Change Detection Based on Neural Descriptor Fields](https://mlsanity.com/paper/2208.01014/) (2022)
- [SC-Explorer: Incremental 3D Scene Completion for Safe and Efficient Exploration Mapping and Planning](https://mlsanity.com/paper/2208.08307/) (2022)
- [Sampling-free obstacle gradients and reactive planning in Neural Radiance Fields (NeRF)](https://mlsanity.com/paper/2205.01389/) (2022)
- [LiveNVS: Neural View Synthesis on Live RGB-D Streams](https://mlsanity.com/paper/2311.16668/) (2023)
- [An Algorithm for the SE(3)-Transformation on Neural Implicit Maps for Remapping Functions](https://mlsanity.com/paper/2206.08712/) (2022)
- [Uni-Fusion: Universal Continuous Mapping](https://mlsanity.com/paper/2303.12678/) (2023)
- [CombiNeRF: A Combination of Regularization Techniques for Few-Shot Neural Radiance Field View Synthesis](https://mlsanity.com/paper/2403.14412/) (2024)
- [LCP-Fusion: A Neural Implicit SLAM with Enhanced Local Constraints and Computable Prior](https://mlsanity.com/paper/2411.03610/) (2024)

## Abstract (arXiv)

We present a novel 3D mapping method leveraging the recent progress in neural implicit representation for 3D reconstruction. Most existing state-of-the-art neural implicit representation methods are limited to object-level reconstructions and can not incrementally perform updates given new data. In this work, we propose a fusion strategy and training pipeline to incrementally build and update neural implicit representations that enable the reconstruction of large scenes from sequential partial observations. By representing an arbitrarily sized scene as a grid of latent codes and performing updates directly in latent space, we show that incrementally built occupancy maps can be obtained in real-time even on a CPU. Compared to traditional approaches such as Truncated Signed Distance Fields (TSDFs), our map representation is significantly more robust in yielding a better scene completeness given noisy inputs. We demonstrate the performance of our approach in thorough experimental validation on real-world datasets with varying degrees of added pose noise.
