# Shared Visual Representations of Drawing for Communication: How do different biases affect human interpretability and intent?

arXiv: https://arxiv.org/abs/2110.08203 · HTML: https://mlsanity.com/paper/2110.08203/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 20 references that are in the map.
- First posted on arXiv 15 Oct 2021.

## Builds on (most cited first, 12 of 12)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [Multi-Agent Cooperation and the Emergence of (Natural) Language](https://mlsanity.com/paper/1612.07182/) (2016)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input](https://mlsanity.com/paper/1804.03984/) (2018)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [How agents see things: On visual representations in an emergent language game](https://mlsanity.com/paper/1808.10696/) (2018)
- [Learning to Draw: Emergent Communication through Sketching](https://mlsanity.com/paper/2106.02067/) (2021)
- [Differentiable Drawing and Sketching](https://mlsanity.com/paper/2103.16194/) (2021)
- [From Language Games to Drawing Games](https://mlsanity.com/paper/2010.02820/) (2020)

## Abstract (arXiv)

We present an investigation into how representational losses can affect the drawings produced by artificial agents playing a communication game. Building upon recent advances, we show that a combination of powerful pretrained encoder networks, with appropriate inductive biases, can lead to agents that draw recognisable sketches, whilst still communicating well. Further, we start to develop an approach to help automatically analyse the semantic content being conveyed by a sketch and demonstrate that current approaches to inducing perceptual biases lead to a notion of objectness being a key feature despite the agent training being self-supervised.
