# Effects of Different Optimization Formulations in Evolutionary Reinforcement Learning on Diverse Behavior Generation

arXiv: https://arxiv.org/abs/2110.08122 · HTML: https://mlsanity.com/paper/2110.08122/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 20 references that are in the map.
- First posted on arXiv 15 Oct 2021.

## Builds on (most cited first, 11 of 11)

- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Quality Diversity Through Surprise](https://mlsanity.com/paper/1807.02397/) (2018)
- [Surprise Search for Evolutionary Divergence](https://mlsanity.com/paper/1706.02556/) (2017)

## Built on by (most cited first, 2 of 2)

- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Quality-Diversity Optimization as Multi-Objective Optimization](https://mlsanity.com/paper/2602.00478/) (2026)

## Abstract (arXiv)

Generating various strategies for a given task is challenging. However, it has already proven to bring many assets to the main learning process, such as improved behavior exploration. With the growth in the interest of heterogeneity in solution in evolutionary computation and reinforcement learning, many promising approaches have emerged. To better understand how one guides multiple policies toward distinct strategies and benefit from diversity, we need to analyze further the influence of the reward signal modulation and other evolutionary mechanisms on the obtained behaviors. To that effect, this paper considers an existing evolutionary reinforcement learning framework which exploits multi-objective optimization as a way to obtain policies that succeed at behavior-related tasks as well as completing the main goal. Experiments on the Atari games stress that optimization formulations which do not consider objectives equally fail at generating diversity and even output agents that are worse at solving the problem at hand, regardless of the obtained behaviors.
