# An Independent Study of Reinforcement Learning and Autonomous Driving

arXiv: https://arxiv.org/abs/2110.07729 · HTML: https://mlsanity.com/paper/2110.07729/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 2 of its 10 references that are in the map.
- First posted on arXiv 20 Aug 2021.

## Placed in

- End-to-end autonomous driving / [Reinforcement learning for driving](https://mlsanity.com/driving/reinforcement-learning-for-driving/)

## Builds on (most cited first, 2 of 2)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Survey of Deep Reinforcement Learning for Motion Planning of Autonomous Vehicles](https://mlsanity.com/paper/2001.11231/) (2020)

## Built on by (most cited first, 1 of 1)

- [End-To-End Training and Testing Gamification Framework to Learn Human Highway Driving](https://mlsanity.com/paper/2404.10849/) (2024)

## Abstract (arXiv)

Reinforcement learning has become one of the most trending subjects in the recent decade. It has seen applications in various fields such as robot manipulations, autonomous driving, path planning, computer gaming, etc. We accomplished three tasks during the course of this project. Firstly, we studied the Q-learning algorithm for tabular environments and applied it successfully to an OpenAi Gym environment, Taxi. Secondly, we gained an understanding of and implemented the deep Q-network algorithm for Cart-Pole environment. Thirdly, we also studied the application of reinforcement learning in autonomous driving and its combination with safety check constraints (safety controllers). We trained a rough autonomous driving agent using highway-gym environment and explored the effects of various environment configurations like reward functions on the agent training performance.
