# Shaping embodied agent behavior with activity-context priors from egocentric video

arXiv: https://arxiv.org/abs/2110.07692 · HTML: https://mlsanity.com/paper/2110.07692/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 59 of its 70 references that are in the map.
- First posted on arXiv 14 Oct 2021.

## Builds on (most cited first, 30 of 59)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation](https://mlsanity.com/paper/1710.04615/) (2017)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [One-Shot Imitation from Observing Humans via Domain-Adaptive Meta-Learning](https://mlsanity.com/paper/1802.01557/) (2018)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)

## Built on by (most cited first, 17 of 17)

- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications](https://mlsanity.com/paper/2208.03826/) (2022)
- [Human Hands as Probes for Interactive Object Understanding](https://mlsanity.com/paper/2112.09120/) (2021)
- [Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignment](https://mlsanity.com/paper/2306.05526/) (2023)
- [Towards Generalist Robot Learning from Internet Video: A Survey](https://mlsanity.com/paper/2404.19664/) (2024)
- [Video-Mined Task Graphs for Keystep Recognition in Instructional Videos](https://mlsanity.com/paper/2307.08763/) (2023)
- [EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views](https://mlsanity.com/paper/2405.13659/) (2024)
- [Leveraging Next-Active Objects for Context-Aware Anticipation in Egocentric Videos](https://mlsanity.com/paper/2308.08303/) (2023)
- [An Egocentric Vision-Language Model based Portable Real-time Smart Assistant](https://mlsanity.com/paper/2503.04250/) (2025)
- [What You Say Is What You Show: Visual Narration Detection in Instructional Videos](https://mlsanity.com/paper/2301.02307/) (2023)
- [EgoLCD: Egocentric Video Generation with Long Context Diffusion](https://mlsanity.com/paper/2512.04515/) (2025)
- [Egocentric Human-Object Interaction Detection: A New Benchmark and Method](https://mlsanity.com/paper/2506.14189/) (2025)
- [UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning](https://mlsanity.com/paper/2509.06165/) (2025)
- [Test-time Ego-Exo-centric Adaptation for Action Anticipation via Multi-Label Prototype Growing and Dual-Clue Consistency](https://mlsanity.com/paper/2603.09798/) (2026)
- [Simultaneous Localization and Affordance Prediction of Tasks from Egocentric Video](https://mlsanity.com/paper/2407.13856/) (2024)
- [Robust Egocentric Visual Attention Prediction Through Language-guided Scene Context-aware Learning](https://mlsanity.com/paper/2601.01818/) (2026)

## Abstract (arXiv)

Complex physical tasks entail a sequence of object interactions, each with its own preconditions -- which can be difficult for robotic agents to learn efficiently solely through their own experience. We introduce an approach to discover activity-context priors from in-the-wild egocentric video captured with human worn cameras. For a given object, an activity-context prior represents the set of other compatible objects that are required for activities to succeed (e.g., a knife and cutting board brought together with a tomato are conducive to cutting). We encode our video-based prior as an auxiliary reward function that encourages an agent to bring compatible objects together before attempting an interaction. In this way, our model translates everyday human experience into embodied agent skills. We demonstrate our idea using egocentric EPIC-Kitchens video of people performing unscripted kitchen activities to benefit virtual household robotic agents performing various complex tasks in AI2-iTHOR, significantly accelerating agent learning. Project page: http://vision.cs.utexas.edu/projects/ego-rewards/
