# The Neural MMO Platform for Massively Multiagent Research

arXiv: https://arxiv.org/abs/2110.07594 · HTML: https://mlsanity.com/paper/2110.07594/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 14 Oct 2021.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Emergence of Grounded Compositional Language in Multi-Agent Populations](https://mlsanity.com/paper/1703.04908/) (2017)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [RLlib: Abstractions for Distributed Reinforcement Learning](https://mlsanity.com/paper/1712.09381/) (2017)
- [Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents](https://mlsanity.com/paper/1903.00784/) (2019)
- [The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors](https://mlsanity.com/paper/2101.11071/) (2021)
- [Griddly: A platform for AI research in games](https://mlsanity.com/paper/2011.06363/) (2020)
- [Pommerman: A Multi-Agent Playground](https://mlsanity.com/paper/1809.07124/) (2018)

## Built on by (most cited first, 17 of 17)

- [PufferLib: Making Reinforcement Learning Libraries and Environments Play Nice](https://mlsanity.com/paper/2406.12905/) (2024)
- [MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library](https://mlsanity.com/paper/2210.13708/) (2022)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)
- [Games for Artificial Intelligence Research: A Review and Perspectives](https://mlsanity.com/paper/2304.13269/) (2023)
- [FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2406.02081/) (2024)
- [Policy Diagnosis via Measuring Role Diversity in Cooperative Multi-agent RL](https://mlsanity.com/paper/2207.05683/) (2022)
- [The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design](https://mlsanity.com/paper/2406.17949/) (2024)
- [Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning](https://mlsanity.com/paper/2311.03736/) (2023)
- [Emergent collective intelligence from massive-agent cooperation and competition](https://mlsanity.com/paper/2301.01609/) (2023)
- [Comparing Reinforcement Learning and Human Learning using the Game of Hidden Rules](https://mlsanity.com/paper/2306.17766/) (2023)
- [Seeking Next Layer Neurons' Attention for Error-Backpropagation-Like Training in a Multi-Agent Network Framework](https://mlsanity.com/paper/2310.09952/) (2023)
- [Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games](https://mlsanity.com/paper/2312.02231/) (2023)
- [Overcoming Environmental Meta-Stationarity in MARL via Adaptive Curriculum and Counterfactual Group Advantage](https://mlsanity.com/paper/2506.07548/) (2025)
- [Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO](https://mlsanity.com/paper/2308.15802/) (2023)
- [Inclusive Fitness as a Key Step Towards More Advanced Social Behaviors in Multi-Agent Reinforcement Learning Settings](https://mlsanity.com/paper/2510.12555/) (2025)
- [StarCraft+: Benchmarking Multi-agent Algorithms in Adversary Paradigm](https://mlsanity.com/paper/2512.16444/) (2025)
- [Reinforcement Learning: From Algorithms To Foundation Models](https://mlsanity.com/paper/2607.17560/) (2026)

## Abstract (arXiv)

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is the first to combine them all. We present Neural MMO as free and open source software with active support, ongoing development, documentation, and additional training, logging, and visualization tools to help users adapt to this new setting. Initial baselines on the platform demonstrate that agents trained in large populations explore more and learn a progression of skills. We raise other more difficult problems such as many-team cooperation as open research questions which Neural MMO is well-suited to answer. Finally, we discuss current limitations of the platform, potential mitigations, and plans for continued development.
