# Playing for 3D Human Recovery

arXiv: https://arxiv.org/abs/2110.07588 · HTML: https://mlsanity.com/paper/2110.07588/

## Key facts

- Cited by 64 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 88 references that are in the map.
- First posted on arXiv 14 Oct 2021.

## Builds on (most cited first, 30 of 60)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [Unsupervised Domain Adaptation by Backpropagation](https://mlsanity.com/paper/1409.7495/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Revisiting Unreasonable Effectiveness of Data in Deep Learning Era](https://mlsanity.com/paper/1707.02968/) (2017)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Deep Transfer Learning with Joint Adaptation Networks](https://mlsanity.com/paper/1605.06636/) (2016)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)

## Built on by (most cited first, 30 of 64)

- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild](https://mlsanity.com/paper/2406.09905/) (2024)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation](https://mlsanity.com/paper/2407.17438/) (2024)
- [MIME: Human-Aware 3D Scene Generation](https://mlsanity.com/paper/2212.04360/) (2022)
- [Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation](https://mlsanity.com/paper/2305.09662/) (2023)
- [AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars](https://mlsanity.com/paper/2205.08535/) (2022)
- [SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling](https://mlsanity.com/paper/2303.17368/) (2023)
- [Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment](https://mlsanity.com/paper/2403.18811/) (2024)
- [Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Training](https://mlsanity.com/paper/2210.15929/) (2022)
- [AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2403.17934/) (2024)
- [Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction](https://mlsanity.com/paper/2303.13796/) (2023)
- [DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion](https://mlsanity.com/paper/2309.01372/) (2023)
- [SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2501.09782/) (2025)
- [WHAC: World-grounded Humans and Cameras](https://mlsanity.com/paper/2403.12959/) (2024)
- [MotionChain: Conversational Motion Controllers via Multimodal Prompts](https://mlsanity.com/paper/2404.01700/) (2024)
- [Synthetic Data in Human Analysis: A Survey](https://mlsanity.com/paper/2208.09191/) (2022)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [EgoGen: An Egocentric Synthetic Data Generator](https://mlsanity.com/paper/2401.08739/) (2024)
- [DART: Articulated Hand Model with Diverse Accessories and Rich Textures](https://mlsanity.com/paper/2210.07650/) (2022)
- [Revisit Human-Scene Interaction via Space Occupancy](https://mlsanity.com/paper/2312.02700/) (2023)
- [BEDLAM2.0: Synthetic Humans and Cameras in Motion](https://mlsanity.com/paper/2511.14394/) (2025)
- [FLAG3D: A 3D Fitness Activity Dataset with Language Instruction](https://mlsanity.com/paper/2212.04638/) (2022)
- [Hulk: A Universal Knowledge Translator for Human-Centric Tasks](https://mlsanity.com/paper/2312.01697/) (2023)
- [Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns](https://mlsanity.com/paper/2410.20389/) (2024)

## Abstract (arXiv)

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
