# SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

arXiv: https://arxiv.org/abs/2110.07311 · HTML: https://mlsanity.com/paper/2110.07311/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 36 references that are in the map.
- First posted on arXiv 14 Oct 2021.

## Builds on (most cited first, 17 of 17)

- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Improved Techniques for Training Single-Image GANs](https://mlsanity.com/paper/2003.11512/) (2020)
- [Drop the GAN: In Defense of Patches Nearest Neighbors as Single Image Generative Models](https://mlsanity.com/paper/2103.15545/) (2021)
- [Hierarchical Patch VAE-GAN: Generating Diverse Videos from a Single Sample](https://mlsanity.com/paper/2006.12226/) (2020)
- [DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networks](https://mlsanity.com/paper/2008.12073/) (2020)
- [Catch-A-Waveform: Learning to Generate Audio from a Single Short Example](https://mlsanity.com/paper/2106.06426/) (2021)
- [Comparing Representations for Audio Synthesis Using Generative Adversarial Networks](https://mlsanity.com/paper/2006.09266/) (2020)
- [A Non-iterative Method for (Re)Construction of Phase from STFT Magnitude](https://mlsanity.com/paper/1609.00291/) (2016)
- [Signal Representations for Synthesizing Audio Textures with Generative Adversarial Networks](https://mlsanity.com/paper/2103.07390/) (2021)
- [Real-time Timbre Transfer and Sound Synthesis using DDSP](https://mlsanity.com/paper/2103.07220/) (2021)

## Abstract (arXiv)

Single-image generative adversarial networks learn from the internal distribution of a single training example to generate variations of it, removing the need of a large dataset. In this paper we introduce SpecSinGAN, an unconditional generative architecture that takes a single one-shot sound effect (e.g., a footstep; a character jump) and produces novel variations of it, as if they were different takes from the same recording session. We explore the use of multi-channel spectrograms to train the model on the various layers that comprise a single sound effect. A listening study comparing our model to real recordings and to digital signal processing procedural audio models in terms of sound plausibility and variation revealed that SpecSinGAN is more plausible and varied than the procedural audio models considered, when using multi-channel spectrograms. Sound examples can be found at the project website: https://www.adrianbarahonarios.com/specsingan/
