# Improving the Robustness to Variations of Objects and Instructions with a Neuro-Symbolic Approach for Interactive Instruction Following

arXiv: https://arxiv.org/abs/2110.07031 · HTML: https://mlsanity.com/paper/2110.07031/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 23 references that are in the map.
- First posted on arXiv 13 Oct 2021.

## Builds on (most cited first, 19 of 19)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Adversarial Examples for Evaluating Reading Comprehension Systems](https://mlsanity.com/paper/1707.07328/) (2017)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [The Neuro-Symbolic Concept Learner: Interpreting Scenes, Words, and Sentences From Natural Supervision](https://mlsanity.com/paper/1904.12584/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Neural-Symbolic VQA: Disentangling Reasoning from Vision and Language Understanding](https://mlsanity.com/paper/1810.02338/) (2018)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Learning by Abstraction: The Neural State Machine](https://mlsanity.com/paper/1907.03950/) (2019)
- [Factorizing Perception and Policy for Interactive Instruction Following](https://mlsanity.com/paper/2012.03208/) (2020)

## Abstract (arXiv)

An interactive instruction following task has been proposed as a benchmark for learning to map natural language instructions and first-person vision into sequences of actions to interact with objects in 3D environments. We found that an existing end-to-end neural model for this task tends to fail to interact with objects of unseen attributes and follow various instructions. We assume that this problem is caused by the high sensitivity of neural feature extraction to small changes in vision and language inputs. To mitigate this problem, we propose a neuro-symbolic approach that utilizes high-level symbolic features, which are robust to small changes in raw inputs, as intermediate representations. We verify the effectiveness of our model with the subtask evaluation on the ALFRED benchmark. Our experiments show that our approach significantly outperforms the end-to-end neural model by 9, 46, and 74 points in the success rate on the ToggleObject, PickupObject, and SliceObject subtasks in unseen environments respectively.
