# A Review of the Deep Sea Treasure problem as a Multi-Objective Reinforcement Learning Benchmark

arXiv: https://arxiv.org/abs/2110.06742 · HTML: https://mlsanity.com/paper/2110.06742/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 23 references that are in the map.
- First posted on arXiv 13 Oct 2021.

## Builds on (most cited first, 6 of 6)

- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Efficient Neural Architecture Search via Parameter Sharing](https://mlsanity.com/paper/1802.03268/) (2018)
- [Efficient Multi-objective Neural Architecture Search via Lamarckian Evolution](https://mlsanity.com/paper/1804.09081/) (2018)
- [Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1610.02707/) (2016)
- [Multi-Objective Multi-Agent Decision Making: A Utility-based Analysis and Survey](https://mlsanity.com/paper/1909.02964/) (2019)
- [A Multi-Objective Deep Reinforcement Learning Framework](https://mlsanity.com/paper/1803.02965/) (2018)

## Built on by (most cited first, 1 of 1)

- [GraphAllocBench: A Flexible Benchmark for Preference-Conditioned Multi-Objective Policy Learning](https://mlsanity.com/paper/2601.20753/) (2026)

## Abstract (arXiv)

In this paper, the authors investigate the Deep Sea Treasure (DST) problem as proposed by Vamplew et al. Through a number of proofs, the authors show the original DST problem to be quite basic, and not always representative of practical Multi-Objective Optimization problems. In an attempt to bring theory closer to practice, the authors propose an alternative, improved version of the DST problem, and prove that some of the properties that simplify the original DST problem no longer hold. The authors also provide a reference implementation and perform a comparison between their implementation, and other existing open-source implementations of the problem. Finally, the authors also provide a complete Pareto-front for their new DST problem.
