# Feudal Reinforcement Learning by Reading Manuals

arXiv: https://arxiv.org/abs/2110.06477 · HTML: https://mlsanity.com/paper/2110.06477/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 42 references that are in the map.
- First posted on arXiv 13 Oct 2021.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [SQuAD: 100,000+ Questions for Machine Comprehension of Text](https://mlsanity.com/paper/1606.05250/) (2016)
- [Teaching Machines to Read and Comprehend](https://mlsanity.com/paper/1506.03340/) (2015)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [The NarrativeQA Reading Comprehension Challenge](https://mlsanity.com/paper/1712.07040/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Cosmos QA: Machine Reading Comprehension with Contextual Commonsense Reasoning](https://mlsanity.com/paper/1909.00277/) (2019)
- [QASC: A Dataset for Question Answering via Sentence Composition](https://mlsanity.com/paper/1910.11473/) (2019)
- [Constructing Datasets for Multi-hop Reading Comprehension Across Documents](https://mlsanity.com/paper/1710.06481/) (2017)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [Grounding Language to Entities and Dynamics for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.07393/) (2021)
- [TorchBeast: A PyTorch Platform for Distributed RL](https://mlsanity.com/paper/1910.03552/) (2019)
- [Learning to Win by Reading Manuals in a Monte-Carlo Framework](https://mlsanity.com/paper/1401.5390/) (2014)
- [Towards End-to-End Reinforcement Learning of Dialogue Agents for Information Access](https://mlsanity.com/paper/1609.00777/) (2016)
- [CraftAssist: A Framework for Dialogue-enabled Interactive Agents](https://mlsanity.com/paper/1907.08584/) (2019)
- [Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning](https://mlsanity.com/paper/2010.02386/) (2020)
- [Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents](https://mlsanity.com/paper/2103.13552/) (2021)
- [Improving Information Extraction by Acquiring External Evidence with Reinforcement Learning](https://mlsanity.com/paper/1603.07954/) (2016)
- [Do Multi-hop Readers Dream of Reasoning Chains?](https://mlsanity.com/paper/1910.14520/) (2019)
- [A Co-Matching Model for Multi-choice Reading Comprehension](https://mlsanity.com/paper/1806.04068/) (2018)
- [Feudal Reinforcement Learning for Dialogue Management in Large Domains](https://mlsanity.com/paper/1803.03232/) (2018)
- [Interpretable Visual Reasoning via Induced Symbolic Space](https://mlsanity.com/paper/2011.11603/) (2020)
- [Grounding Language for Transfer in Deep Reinforcement Learning](https://mlsanity.com/paper/1708.00133/) (2017)

## Abstract (arXiv)

Reading to act is a prevalent but challenging task which requires the ability to reason from a concise instruction. However, previous works face the semantic mismatch between the low-level actions and the high-level language descriptions and require the human-designed curriculum to work properly. In this paper, we present a Feudal Reinforcement Learning (FRL) model consisting of a manager agent and a worker agent. The manager agent is a multi-hop plan generator dealing with high-level abstract information and generating a series of sub-goals in a backward manner. The worker agent deals with the low-level perceptions and actions to achieve the sub-goals one by one. In comparison, our FRL model effectively alleviate the mismatching between text-level inference and low-level perceptions and actions; and is general to various forms of environments, instructions and manuals; and our multi-hop plan generator can significantly boost for challenging tasks where multi-step reasoning form the texts is critical to resolve the instructed goals. We showcase our approach achieves competitive performance on two challenging tasks, Read to Fight Monsters (RTFM) and Messenger, without human-designed curriculum learning.
