# Fine-grained Identity Preserving Landmark Synthesis for Face Reenactment

arXiv: https://arxiv.org/abs/2110.04708 · HTML: https://mlsanity.com/paper/2110.04708/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 10 Oct 2021.

## Builds on (most cited first, 20 of 20)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Look at Boundary: A Boundary-Aware Face Alignment Algorithm](https://mlsanity.com/paper/1805.10483/) (2018)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [ICface: Interpretable and Controllable Face Reenactment Using GANs](https://mlsanity.com/paper/1904.01909/) (2019)
- [ObamaNet: Photo-realistic lip-sync from text](https://mlsanity.com/paper/1801.01442/) (2017)
- [FReeNet: Multi-Identity Face Reenactment](https://mlsanity.com/paper/1905.11805/) (2019)

## Built on by (most cited first, 1 of 1)

- [MagicPose4D: Crafting Articulated Models with Appearance and Motion Control](https://mlsanity.com/paper/2405.14017/) (2024)

## Abstract (arXiv)

Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face landmark sequence with good identity preserving ability. Second, several novel loss functions including synthesized face identity preserving loss, foreground/background mask loss as well as boundary loss are designed, which aims at synthesizing clear and sharp high-quality faces. Experiments are conducted on our self-collected BeautySelfie and the public VoxCeleb1 datasets. The presented qualitative and quantitative results show that our method can reenact fine-grained higher quality faces with good ID-preserved appearance details, fewer artifacts and clearer boundaries than state-of-the-art works. Code will be released for reproduction.
