# Breaking the Sample Complexity Barrier to Regret-Optimal Model-Free Reinforcement Learning

arXiv: https://arxiv.org/abs/2110.04645 · HTML: https://mlsanity.com/paper/2110.04645/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 96 references that are in the map.
- First posted on arXiv 9 Oct 2021.

## Builds on (most cited first, 30 of 40)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [SARAH: A Novel Method for Machine Learning Problems Using Stochastic Recursive Gradient](https://mlsanity.com/paper/1703.00102/) (2017)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Model-Based Reinforcement Learning with a Generative Model is Minimax Optimal](https://mlsanity.com/paper/1906.03804/) (2019)
- [Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage Decomposition](https://mlsanity.com/paper/2004.10019/) (2020)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2005.12900/) (2020)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Finite-Time Analysis of Asynchronous Stochastic Approximation and Q-Learning](https://mlsanity.com/paper/2002.00260/) (2020)
- [Sample Complexity of Asynchronous Q-Learning: Sharper Analysis and Variance Reduction](https://mlsanity.com/paper/2006.03041/) (2020)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Is Q-Learning Minimax Optimal? A Tight Sample Complexity Analysis](https://mlsanity.com/paper/2102.06548/) (2021)
- [Variance-Reduced Methods for Machine Learning](https://mlsanity.com/paper/2010.00892/) (2020)
- [Provably Efficient Q-Learning with Low Switching Cost](https://mlsanity.com/paper/1905.12849/) (2019)
- [Stochastic approximation with cone-contractive operators: Sharp ℓ_∞-bounds for Q-learning](https://mlsanity.com/paper/1905.06265/) (2019)
- [Variance-reduced Q-learning is minimax optimal](https://mlsanity.com/paper/1906.04697/) (2019)
- [Q-learning with Logarithmic Regret](https://mlsanity.com/paper/2006.09118/) (2020)
- [Stochastic Variance Reduction Methods for Policy Evaluation](https://mlsanity.com/paper/1702.07944/) (2017)
- [Variance Reduced Value Iteration and Faster Algorithms for Solving Markov Decision Processes](https://mlsanity.com/paper/1710.09988/) (2017)
- [A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants](https://mlsanity.com/paper/2102.01567/) (2021)
- [Near-Optimal Offline Reinforcement Learning via Double Variance Reduction](https://mlsanity.com/paper/2102.01748/) (2021)
- [Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP](https://mlsanity.com/paper/1901.09311/) (2019)
- [UCB Momentum Q-learning: Correcting the bias without forgetting](https://mlsanity.com/paper/2103.01312/) (2021)
- [Nearly Minimax Optimal Reinforcement Learning for Discounted MDPs](https://mlsanity.com/paper/2010.00587/) (2020)
- [Is Temporal Difference Learning Optimal? An Instance-Dependent Analysis](https://mlsanity.com/paper/2003.07337/) (2020)

## Built on by (most cited first, 30 of 53)

- [Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity](https://mlsanity.com/paper/2202.13890/) (2022)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2305.16589/) (2023)
- [Settling the Sample Complexity of Online Reinforcement Learning](https://mlsanity.com/paper/2307.13586/) (2023)
- [The Efficacy of Pessimism in Asynchronous Q-Learning](https://mlsanity.com/paper/2203.07368/) (2022)
- [The Blessing of Heterogeneity in Federated Q-Learning: Linear Speedup and Beyond](https://mlsanity.com/paper/2305.10697/) (2023)
- [Target Network and Truncation Overcome The Deadly Triad in Q-Learning](https://mlsanity.com/paper/2203.02628/) (2022)
- [Sharper Model-free Reinforcement Learning for Average-reward Markov Decision Processes](https://mlsanity.com/paper/2306.16394/) (2023)
- [When is Offline Two-Player Zero-Sum Markov Game Solvable?](https://mlsanity.com/paper/2201.03522/) (2022)
- [Curriculum Reinforcement Learning using Optimal Transport via Gradual Domain Adaptation](https://mlsanity.com/paper/2210.10195/) (2022)
- [Horizon-Free Reinforcement Learning in Polynomial Time: the Power of Stationary Policies](https://mlsanity.com/paper/2203.12922/) (2022)
- [Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments](https://mlsanity.com/paper/2301.13446/) (2023)
- [Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning](https://mlsanity.com/paper/2305.10282/) (2023)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2304.07278/) (2023)
- [Finding good policies in average-reward Markov Decision Processes without prior knowledge](https://mlsanity.com/paper/2405.17108/) (2024)
- [Probabilistic Inference in Reinforcement Learning Done Right](https://mlsanity.com/paper/2311.13294/) (2023)
- [Optimistic Q-learning for average reward and episodic reinforcement learning](https://mlsanity.com/paper/2407.13743/) (2024)
- [The Sample-Communication Complexity Trade-off in Federated Q-Learning](https://mlsanity.com/paper/2408.16981/) (2024)
- [Regret-Optimal Model-Free Reinforcement Learning for Discounted MDPs with Short Burn-In Time](https://mlsanity.com/paper/2305.15546/) (2023)
- [Minimax Optimal Q Learning with Nearest Neighbors](https://mlsanity.com/paper/2308.01490/) (2023)
- [Gap-Dependent Bounds for Q-Learning using Reference-Advantage Decomposition](https://mlsanity.com/paper/2410.07574/) (2024)
- [Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond](https://mlsanity.com/paper/2406.01386/) (2024)
- [Learning to Answer from Correct Demonstrations](https://mlsanity.com/paper/2510.15464/) (2025)
- [Provably Efficient UCB-type Algorithms For Learning Predictive State Representations](https://mlsanity.com/paper/2307.00405/) (2023)
- [Horizon-Free Regret for Linear Markov Decision Processes](https://mlsanity.com/paper/2403.10738/) (2024)
- [Federated UCBVI: Communication-Efficient Federated Regret Minimization with Heterogeneous Agents](https://mlsanity.com/paper/2410.22908/) (2024)
- [ORVIT: Near-Optimal Online Distributionally Robust Reinforcement Learning](https://mlsanity.com/paper/2508.03768/) (2025)
- [Sample Efficient Reinforcement Learning with Partial Dynamics Knowledge](https://mlsanity.com/paper/2312.12558/) (2023)
- [Gap-Dependent Bounds for Federated Q-learning](https://mlsanity.com/paper/2502.02859/) (2025)

## Abstract (arXiv)

Achieving sample efficiency in online episodic reinforcement learning (RL) requires optimally balancing exploration and exploitation. When it comes to a finite-horizon episodic Markov decision process with S states, A actions and horizon length H, substantial progress has been achieved towards characterizing the minimax-optimal regret, which scales on the order of √H2SAT (modulo log factors) with T the total number of samples. While several competing solution paradigms have been proposed to minimize regret, they are either memory-inefficient, or fall short of optimality unless the sample size exceeds an enormous threshold (e.g., S6A4 ,poly(H) for existing model-free methods). To overcome such a large sample size barrier to efficient RL, we design a novel model-free algorithm, with space complexity O(SAH), that achieves near-optimal regret as soon as the sample size exceeds the order of SA,poly(H). In terms of this sample size requirement (also referred to the initial burn-in cost), our method improves -- by at least a factor of S5A3 -- upon any prior memory-efficient algorithm that is asymptotically regret-optimal. Leveraging the recently introduced variance reduction strategy (also called em reference-advantage decomposition), the proposed algorithm employs an em early-settled reference update rule, with the aid of two Q-learning sequences with upper and lower confidence bounds. The design principle of our early-settled variance reduction method might be of independent interest to other RL settings that involve intricate exploration-exploitation trade-offs.
