# DeepABM: Scalable, efficient and differentiable agent-based simulations via graph neural networks

arXiv: https://arxiv.org/abs/2110.04421 · HTML: https://mlsanity.com/paper/2110.04421/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 4 of its 79 references that are in the map.
- First posted on arXiv 9 Oct 2021.

## Builds on (most cited first, 4 of 4)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Hierarchical Message-Passing Graph Neural Networks](https://mlsanity.com/paper/2009.03717/) (2020)

## Built on by (most cited first, 5 of 5)

- [On the limits of agency in agent-based models](https://mlsanity.com/paper/2409.10568/) (2024)
- [Physics vs. Learned Priors: Rethinking Camera and Algorithm Design for Task-Specific Imaging](https://mlsanity.com/paper/2204.09871/) (2022)
- [From Mice to Trains: Amortized Bayesian Inference on Graph Data](https://mlsanity.com/paper/2601.02241/) (2026)
- [Global Prediction of COVID-19 Variant Emergence Using Dynamics-Informed Graph Neural Networks](https://mlsanity.com/paper/2401.03390/) (2024)
- [Reward Engineering for Spatial Epidemic Simulations: A Reinforcement Learning Platform for Individual Behavioral Learning](https://mlsanity.com/paper/2511.18000/) (2025)

## Abstract (arXiv)

We introduce DeepABM, a framework for agent-based modeling that leverages geometric message passing of graph neural networks for simulating action and interactions over large agent populations. Using DeepABM allows scaling simulations to large agent populations in real-time and running them efficiently on GPU architectures. To demonstrate the effectiveness of DeepABM, we build DeepABM-COVID simulator to provide support for various non-pharmaceutical interventions (quarantine, exposure notification, vaccination, testing) for the COVID-19 pandemic, and can scale to populations of representative size in real-time on a GPU. Specifically, DeepABM-COVID can model 200 million interactions (over 100,000 agents across 180 time-steps) in 90 seconds, and is made available online to help researchers with modeling and analysis of various interventions. We explain various components of the framework and discuss results from one research study to evaluate the impact of delaying the second dose of the COVID-19 vaccine in collaboration with clinical and public health experts. While we simulate COVID-19 spread, the ideas introduced in the paper are generic and can be easily extend to other forms of agent-based simulations. Furthermore, while beyond scope of this document, DeepABM enables inverse agent-based simulations which can be used to learn physical parameters in the (micro) simulations using gradient-based optimization with large-scale real-world (macro) data. We are optimistic that the current work can have interesting implications for bringing ABM and AI communities closer.
