# When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?

arXiv: https://arxiv.org/abs/2110.04184 · HTML: https://mlsanity.com/paper/2110.04184/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 64 references that are in the map.
- First posted on arXiv 8 Oct 2021.

## Builds on (most cited first, 30 of 33)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning](https://mlsanity.com/paper/1510.08906/) (2015)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Display Advertising with Real-Time Bidding (RTB) and Behavioural Targeting](https://mlsanity.com/paper/1610.03013/) (2016)
- [Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games](https://mlsanity.com/paper/2102.11494/) (2021)
- [Settling the complexity of computing approximate two-player Nash equilibria](https://mlsanity.com/paper/1606.04550/) (2016)
- [Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos](https://mlsanity.com/paper/1703.01138/) (2017)
- [Building a Foundation for Data-Driven, Interpretable, and Robust Policy Design using the AI Economist](https://mlsanity.com/paper/2108.02904/) (2021)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Learning Parametric Closed-Loop Policies for Markov Potential Games](https://mlsanity.com/paper/1802.00899/) (2018)
- [Learning Nash Equilibrium for General-Sum Markov Games from Batch Data](https://mlsanity.com/paper/1606.08718/) (2016)
- [Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games](https://mlsanity.com/paper/2102.06973/) (2021)
- [Almost-Linear-Time Algorithms for Markov Chains and New Spectral Primitives for Directed Graphs](https://mlsanity.com/paper/1611.00755/) (2016)
- [Learning Equilibria of Games via Payoff Queries](https://mlsanity.com/paper/1302.3116/) (2013)
- [Query Complexity of Approximate Nash Equilibria](https://mlsanity.com/paper/1306.6686/) (2013)
- [The Query Complexity of Correlated Equilibria](https://mlsanity.com/paper/1305.4874/) (2013)

## Built on by (most cited first, 30 of 67)

- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning](https://mlsanity.com/paper/2407.00617/) (2024)
- [Independent Natural Policy Gradient Always Converges in Markov Potential Games](https://mlsanity.com/paper/2110.10614/) (2021)
- [On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.05707/) (2021)
- [Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus](https://mlsanity.com/paper/2206.00159/) (2022)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [When is Offline Two-Player Zero-Sum Markov Game Solvable?](https://mlsanity.com/paper/2201.03522/) (2022)
- [Sample-Efficient Reinforcement Learning of Partially Observable Markov Games](https://mlsanity.com/paper/2206.01315/) (2022)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty](https://mlsanity.com/paper/2404.18909/) (2024)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Independent and Decentralized Learning in Markov Potential Games](https://mlsanity.com/paper/2205.14590/) (2022)
- [Offline Learning in Markov Games with General Function Approximation](https://mlsanity.com/paper/2302.02571/) (2023)
- [Policy Optimization for Markov Games: Unified Framework and Faster Convergence](https://mlsanity.com/paper/2206.02640/) (2022)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [Decentralized Cooperative Reinforcement Learning with Hierarchical Information Structure](https://mlsanity.com/paper/2111.00781/) (2021)
- [Provably Efficient Generalized Lagrangian Policy Optimization for Safe Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2306.00212/) (2023)
- [Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games](https://mlsanity.com/paper/2310.09727/) (2023)
- [Independent Natural Policy Gradient Methods for Potential Games: Finite-time Global Convergence with Entropy Regularization](https://mlsanity.com/paper/2204.05466/) (2022)
- [Learning in Congestion Games with Bandit Feedback](https://mlsanity.com/paper/2206.01880/) (2022)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Independent Learning in Constrained Markov Potential Games](https://mlsanity.com/paper/2402.17885/) (2024)
- [A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges](https://mlsanity.com/paper/2409.07569/) (2024)
- [Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments](https://mlsanity.com/paper/2208.11040/) (2022)
- [Learning Stationary Nash Equilibrium Policies in n-Player Stochastic Games with Independent Chains](https://mlsanity.com/paper/2201.12224/) (2022)
- [Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games](https://mlsanity.com/paper/2205.07223/) (2022)

## Abstract (arXiv)

Multi-agent reinforcement learning has made substantial empirical progresses in solving games with a large number of players. However, theoretically, the best known sample complexity for finding a Nash equilibrium in general-sum games scales exponentially in the number of players due to the size of the joint action space, and there is a matching exponential lower bound. This paper investigates what learning goals admit better sample complexities in the setting of m-player general-sum Markov games with H steps, S states, and Ai actions per player. First, we design algorithms for learning an ε-Coarse Correlated Equilibrium (CCE) in widetildeO(H5Smaxi≤ m Ai / ε2) episodes, and an ε-Correlated Equilibrium (CE) in widetildeO(H6Smaxi≤ m Ai2 / ε2) episodes. This is the first line of results for learning CCE and CE with sample complexities polynomial in maxi≤ m Ai. Our algorithm for learning CE integrates an adversarial bandit subroutine which minimizes a weighted swap regret, along with several novel designs in the outer loop. Second, we consider the important special case of Markov Potential Games, and design an algorithm that learns an ε-approximate Nash equilibrium within widetildeO(Ssumi≤ m Ai / ε3) episodes (when only highlighting the dependence on S, Ai, and ε), which only depends linearly in sumi≤ m Ai and significantly improves over existing efficient algorithm in the ε dependence. Overall, our results shed light on what equilibria or structural assumptions on the game may enable sample-efficient learning with many players.
