# Bad-Policy Density: A Measure of Reinforcement Learning Hardness

arXiv: https://arxiv.org/abs/2110.03424 · HTML: https://mlsanity.com/paper/2110.03424/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 34 references that are in the map.
- First posted on arXiv 7 Oct 2021.

## Builds on (most cited first, 12 of 12)

- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Model-based Reinforcement Learning and the Eluder Dimension](https://mlsanity.com/paper/1406.1853/) (2014)
- [Efficient Bias-Span-Constrained Exploration-Exploitation in Reinforcement Learning](https://mlsanity.com/paper/1802.04020/) (2018)
- [Increasing the Action Gap: New Operators for Reinforcement Learning](https://mlsanity.com/paper/1512.04860/) (2015)
- [An Information-Theoretic Perspective on Credit Assignment in Reinforcement Learning](https://mlsanity.com/paper/2103.06224/) (2021)
- [Comments on the Du-Kakade-Wang-Yang Lower Bounds](https://mlsanity.com/paper/1911.07910/) (2019)
- [Bounded Regret for Finite-Armed Structured Bandits](https://mlsanity.com/paper/1411.2919/) (2014)
- [A Novel Confidence-Based Algorithm for Structured Bandits](https://mlsanity.com/paper/2005.11593/) (2020)

## Built on by (most cited first, 2 of 2)

- [Planning to the Information Horizon of BAMDPs via Epistemic State Abstraction](https://mlsanity.com/paper/2210.16872/) (2022)
- [Issues with Measuring Task Complexity via Random Policies in Robotic Tasks](https://mlsanity.com/paper/2602.18856/) (2026)

## Abstract (arXiv)

Reinforcement learning is hard in general. Yet, in many specific environments, learning is easy. What makes learning easy in one environment, but difficult in another? We address this question by proposing a simple measure of reinforcement-learning hardness called the bad-policy density. This quantity measures the fraction of the deterministic stationary policy space that is below a desired threshold in value. We prove that this simple quantity has many properties one would expect of a measure of learning hardness. Further, we prove it is NP-hard to compute the measure in general, but there are paths to polynomial-time approximation. We conclude by summarizing potential directions and uses for this measure.
