# Situated Dialogue Learning through Procedural Environment Generation

arXiv: https://arxiv.org/abs/2110.03262 · HTML: https://mlsanity.com/paper/2110.03262/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 69 references that are in the map.
- First posted on arXiv 7 Oct 2021.

## Builds on (most cited first, 30 of 50)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Recipes for building an open-domain chatbot](https://mlsanity.com/paper/2004.13637/) (2020)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [The Pushshift Reddit Dataset](https://mlsanity.com/paper/2001.08435/) (2020)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Automated Curriculum Learning for Neural Networks](https://mlsanity.com/paper/1704.03003/) (2017)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Poly-encoders: Transformer Architectures and Pre-training Strategies for Fast and Accurate Multi-sentence Scoring](https://mlsanity.com/paper/1905.01969/) (2019)
- [Queens are Powerful too: Mitigating Gender Bias in Dialogue Generation](https://mlsanity.com/paper/1911.03842/) (2019)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Training Millions of Personalized Dialogue Agents](https://mlsanity.com/paper/1809.01984/) (2018)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments](https://mlsanity.com/paper/1910.07224/) (2019)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [PCGRL: Procedural Content Generation via Reinforcement Learning](https://mlsanity.com/paper/2001.09212/) (2020)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [Frames: A Corpus for Adding Memory to Goal-Oriented Dialogue Systems](https://mlsanity.com/paper/1704.00057/) (2017)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning](https://mlsanity.com/paper/1809.02121/) (2018)
- [Countering Language Drift via Visual Grounding](https://mlsanity.com/paper/1909.04499/) (2019)

## Built on by (most cited first, 9 of 9)

- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMs](https://mlsanity.com/paper/2210.13312/) (2022)
- [State-of-the-art generalisation research in NLP: A taxonomy and review](https://mlsanity.com/paper/2210.03050/) (2022)
- [EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents](https://mlsanity.com/paper/2403.12014/) (2024)
- [Multimodal Knowledge Alignment with Reinforcement Learning](https://mlsanity.com/paper/2205.12630/) (2022)
- [I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons](https://mlsanity.com/paper/2212.10060/) (2022)
- [What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction](https://mlsanity.com/paper/2407.08101/) (2024)
- [Ontologically Faithful Generation of Non-Player Character Dialogues](https://mlsanity.com/paper/2212.10618/) (2022)
- [Natural Response Generation for Chinese Reading Comprehension](https://mlsanity.com/paper/2302.08817/) (2023)

## Abstract (arXiv)

We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein an agent perceives and interacts with the world through textual natural language. Goals in this environment take the form of character-based quests, consisting of personas and motivations. We augment LIGHT by learning to procedurally generate additional novel textual worlds and quests to create a curriculum of steadily increasing difficulty for training agents to achieve such goals. In particular, we measure curriculum difficulty in terms of the rarity of the quest in the original training distribution -- an easier environment is one that is more likely to have been found in the unaugmented dataset. An ablation study shows that this method of learning from the tail of a distribution results in significantly higher generalization abilities as measured by zero-shot performance on never-before-seen quests.
