# Video Autoencoder: self-supervised disentanglement of static 3D structure and motion

arXiv: https://arxiv.org/abs/2110.02951 · HTML: https://mlsanity.com/paper/2110.02951/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 81 references that are in the map.
- First posted on arXiv 6 Oct 2021.

## Builds on (most cited first, 30 of 63)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets](https://mlsanity.com/paper/1606.03657/) (2016)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [Disentangling by Factorising](https://mlsanity.com/paper/1802.05983/) (2018)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [DRIT++: Diverse Image-to-Image Translation via Disentangled Representations](https://mlsanity.com/paper/1905.01270/) (2019)
- [Swapping Autoencoder for Deep Image Manipulation](https://mlsanity.com/paper/2007.00653/) (2020)
- [DeepStereo: Learning to Predict New Views from the World's Imagery](https://mlsanity.com/paper/1506.06825/) (2015)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [Video Representation Learning by Dense Predictive Coding](https://mlsanity.com/paper/1909.04656/) (2019)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [Inverting Visual Representations with Convolutional Networks](https://mlsanity.com/paper/1506.02753/) (2015)

## Built on by (most cited first, 30 of 34)

- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [Consistent View Synthesis with Pose-Guided Diffusion Models](https://mlsanity.com/paper/2303.17598/) (2023)
- [RayZer: A Self-supervised Large View Synthesis Model](https://mlsanity.com/paper/2505.00702/) (2025)
- [E-NeRV: Expedite Neural Video Representation with Disentangled Spatial-Temporal Context](https://mlsanity.com/paper/2207.08132/) (2022)
- [FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent](https://mlsanity.com/paper/2404.15259/) (2024)
- [Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Images](https://mlsanity.com/paper/2205.11733/) (2022)
- [CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphism](https://mlsanity.com/paper/2203.16529/) (2022)
- [Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single Image](https://mlsanity.com/paper/2203.09457/) (2022)
- [Few-View Object Reconstruction with Unknown Categories and Camera Poses](https://mlsanity.com/paper/2212.04492/) (2022)
- [Visual Reinforcement Learning with Self-Supervised 3D Representations](https://mlsanity.com/paper/2210.07241/) (2022)
- [SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17190/) (2024)
- [FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flow](https://mlsanity.com/paper/2306.00180/) (2023)
- [SkyEye: Self-Supervised Bird's-Eye-View Semantic Mapping Using Monocular Frontal View Images](https://mlsanity.com/paper/2302.04233/) (2023)
- [SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views](https://mlsanity.com/paper/2408.10195/) (2024)
- [E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training](https://mlsanity.com/paper/2512.10950/) (2025)
- [GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time](https://mlsanity.com/paper/2403.10147/) (2024)
- [FAR: Flexible, Accurate and Robust 6DoF Relative Camera Pose Estimation](https://mlsanity.com/paper/2403.03221/) (2024)
- [MonoNeRF: Learning Generalizable NeRFs from Monocular Videos without Camera Pose](https://mlsanity.com/paper/2210.07181/) (2022)
- [Learning 3D Photography Videos via Self-supervised Diffusion on Single Images](https://mlsanity.com/paper/2302.10781/) (2023)
- [VoxDet: Voxel Learning for Novel Instance Detection](https://mlsanity.com/paper/2305.17220/) (2023)
- [Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS](https://mlsanity.com/paper/2408.08723/) (2024)
- [DEVIAS: Learning Disentangled Video Representations of Action and Scene](https://mlsanity.com/paper/2312.00826/) (2023)
- [Self-Improving 4D Perception via Self-Distillation](https://mlsanity.com/paper/2604.08532/) (2026)
- [MetaNeRV: Meta Neural Representations for Videos with Spatial-Temporal Guidance](https://mlsanity.com/paper/2501.02427/) (2025)
- [Flow-NeRF: Joint Learning of Geometry, Poses, and Dense Flow within Unified Neural Representations](https://mlsanity.com/paper/2503.10464/) (2025)
- [2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2603.21064/) (2026)
- [Latent-Compressed Variational Autoencoder for Video Diffusion Models](https://mlsanity.com/paper/2604.16479/) (2026)
- [Fluid Viscosity Prediction Leveraging Computer Vision and Robot Interaction](https://mlsanity.com/paper/2308.02715/) (2023)

## Abstract (arXiv)

A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos in a self-supervised manner. Relying on temporal continuity in videos, our work assumes that the 3D scene structure in nearby video frames remains static. Given a sequence of video frames as input, the video autoencoder extracts a disentangled representation of the scene includ- ing: (i) a temporally-consistent deep voxel feature to represent the 3D structure and (ii) a 3D trajectory of camera pose for each frame. These two representations will then be re-entangled for rendering the input video frames. This video autoencoder can be trained directly using a pixel reconstruction loss, without any ground truth 3D or camera pose annotations. The disentangled representation can be applied to a range of tasks, including novel view synthesis, camera pose estimation, and video generation by motion following. We evaluate our method on several large- scale natural video datasets, and show generalization results on out-of-domain images.
