# Behaviour-conditioned policies for cooperative reinforcement learning tasks

arXiv: https://arxiv.org/abs/2110.01266 · HTML: https://mlsanity.com/paper/2110.01266/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 4 Oct 2021.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [A simple neural network module for relational reasoning](https://mlsanity.com/paper/1706.01427/) (2017)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Semi-Supervised Learning with Ladder Networks](https://mlsanity.com/paper/1507.02672/) (2015)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Research](https://mlsanity.com/paper/1903.00742/) (2019)
- [Stable Opponent Shaping in Differentiable Games](https://mlsanity.com/paper/1811.08469/) (2018)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Some Considerations on Learning to Explore via Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.01118/) (2018)
- [Augmenting Supervised Neural Networks with Unsupervised Objectives for Large-scale Image Classification](https://mlsanity.com/paper/1606.06582/) (2016)

## Abstract (arXiv)

The cooperation among AI systems, and between AI systems and humans is becoming increasingly important. In various real-world tasks, an agent needs to cooperate with unknown partner agent types. This requires the agent to assess the behaviour of the partner agent during a cooperative task and to adjust its own policy to support the cooperation. Deep reinforcement learning models can be trained to deliver the required functionality but are known to suffer from sample inefficiency and slow learning. However, adapting to a partner agent behaviour during the ongoing task requires ability to assess the partner agent type quickly. We suggest a method, where we synthetically produce populations of agents with different behavioural patterns together with ground truth data of their behaviour, and use this data for training a meta-learner. We additionally suggest an agent architecture, which can efficiently use the generated data and gain the meta-learning capability. When an agent is equipped with such a meta-learner, it is capable of quickly adapting to cooperation with unknown partner agent types in new situations. This method can be used to automatically form a task distribution for meta-training from emerging behaviours that arise, for example, through self-play.
